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Shiny Red Tank Wii: Difference between revisions

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[[Shiny Red Tank]] is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games.  It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
'''Shiny Red Tank''' is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games.  It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.


The game map is currently limited to a test area.  Since I'm horribly slow at making my own graphics, the current graphics are very limited.  Also, I haven't gotten around to implementing sound yet.
The game map is currently limited to a test area.  Since I'm horribly slow at making my own graphics, the current graphics are very limited.  Also, I haven't gotten around to implementing sound yet.

Revision as of 02:19, 8 August 2022

Shiny Red Tank
File:Shinyredtankwii.jpg
General
AuthorMetaFight
TypePlatform
Version0.1.2a
LicenseMixed
Last Updated2009/03/20
Links
Download

Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

So, in short, this project still has a long way to go.

I hope you enjoy it!

-- MetaFight

Controls

Wiimote Horizontal Player 1 Player 2
Wiimote DPad Move / Look up Move / Look up
Wiimote 1 Button Fire Fire
Wiimote 2 Button Jump / Hover Jump / Hover
Wiimote Plus Button - Join in
Wiimote A Button Unstuck Unstuck
Wiimote Home Button Exit game -

Changelog

19 March 2009, v0.1.2a

  • Improved 2nd Player tracking.
  • Hopefully fixed animation bugs.

17 March 2009, v0.1.1a

  • Minor physics tweaks
  • Implemented 2nd player.

9 March 2009, v0.1.0a

  • Initial, buggy, release.

Thanks

  • Thanks to Chaosteil for Libwiisprite
  • Thanks to Armin Tamzarian for FreeTypeGX
  • Thanks to Arikado for helping me get started.
  • Thanks to everyone responsible for DevkitPro and Libogc
  • Thanks to the folks at #wiidev
  • Thanks to the madness at #wiidevot
  • Thanks to Team Twiizers

External links

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