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[[Shiny Red Tank]] is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics. | |||
== | The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet. | ||
== | |||
So, in short, this project still has a long way to go. | |||
I hope you enjoy it! | |||
-- MetaFight | |||
== Controls == | |||
{| class="wikitable" style="text-align: center; width: 36ex" | |||
! Wiimote Horizontal || Player 1 || Player 2 | |||
|- | |||
| Wiimote DPad || Move / Look up || Move / Look up | |||
|- | |||
| Wiimote 1 Button || Fire || Fire | |||
|- | |||
| Wiimote 2 Button || Jump / Hover || Jump / Hover | |||
|- | |||
| Wiimote Plus Button || - || Join in | |||
|- | |||
| Wiimote A Button || Unstuck || Unstuck | |||
|- | |||
| Wiimote Home Button || Exit game || - | |||
|} | |||
== Changelog == | |||
'''19 March 2009''', v0.1.2a | |||
* Improved 2nd Player tracking. | |||
* Hopefully fixed animation bugs. | |||
'''17 March 2009''', v0.1.1a | |||
* Minor physics tweaks | |||
* Implemented 2nd player. | |||
'''9 March 2009''', v0.1.0a | |||
* Initial, buggy, release. | |||
== Thanks == | |||
*Thanks to Chaosteil for Libwiisprite | |||
*Thanks to Armin Tamzarian for FreeTypeGX | |||
*Thanks to Arikado for helping me get started. | |||
*Thanks to everyone responsible for DevkitPro and Libogc | |||
*Thanks to the folks at #wiidev | |||
*Thanks to the madness at #wiidevot | |||
*Thanks to Team Twiizers | |||
==External links== | |||
* Wiibrew - https://wiibrew.org/wiki/Shiny_Red_Tank |
Revision as of 02:19, 8 August 2022
Shiny Red Tank | |
---|---|
File:Shinyredtankwii.jpg | |
General | |
Author | MetaFight |
Type | Platform |
Version | 0.1.2a |
License | Mixed |
Last Updated | 2009/03/20 |
Links | |
Download | |
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Controls
Wiimote Horizontal | Player 1 | Player 2 |
---|---|---|
Wiimote DPad | Move / Look up | Move / Look up |
Wiimote 1 Button | Fire | Fire |
Wiimote 2 Button | Jump / Hover | Jump / Hover |
Wiimote Plus Button | - | Join in |
Wiimote A Button | Unstuck | Unstuck |
Wiimote Home Button | Exit game | - |
Changelog
19 March 2009, v0.1.2a
- Improved 2nd Player tracking.
- Hopefully fixed animation bugs.
17 March 2009, v0.1.1a
- Minor physics tweaks
- Implemented 2nd player.
9 March 2009, v0.1.0a
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for Libwiisprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers
External links
- Wiibrew - https://wiibrew.org/wiki/Shiny_Red_Tank