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==Installation== | ==Installation== | ||
Download contains the following versions. | Download contains the following versions. | ||
* cnquake-20130625 - | * cnquake-20130625 - Test version for direct DS to DS connections without an access point. | ||
* cquake-20110828 - cquake.nds single player only. | * cquake-20110828 - cquake.nds single player only. | ||
* cquake-20080727 - Prebuilt cquake.nds and cquake_mp.nds (also contains a key mapping file, a modified version of .dat and .cfg files to reduce memory used). | * cquake-20080727 - Prebuilt cquake.nds and cquake_mp.nds (also contains a key mapping file, a modified version of .dat and .cfg files to reduce memory used). |
Revision as of 15:16, 31 December 2021
cQuake | |
---|---|
General | |
Author | Elhobbs |
Type | Shooter |
Version | 2013 |
License | GPLv2 |
Last Updated | 2013/06/29 |
Links | |
[cquake and cnquake Download] | |
Website | |
Source | |
cQuake is a DS/DSi Quake port uses the latest libnds, which allows it to be played with the extra speed of Cyclo iEvo's DSi mode and through the Sudokuhax exploit. The original project is aimed to drastically reduce the memory requiremments needed to play Quake on the DS.
This version includes a DSi mode fix for texture heavy areas that would cause the framerate to slow down.
Installation
Download contains the following versions.
- cnquake-20130625 - Test version for direct DS to DS connections without an access point.
- cquake-20110828 - cquake.nds single player only.
- cquake-20080727 - Prebuilt cquake.nds and cquake_mp.nds (also contains a key mapping file, a modified version of .dat and .cfg files to reduce memory used).
To use, you will need the PAK files from either the registered or the shareware version of quake. They need to be put in a folder named ID1 in the root directory of your flash card.
Patch the nds file with the appropriate DLDI driver for your card, after that you can put it on your flash card.
Screenshots
Compatibility
Works with the Cyclo iEvo's DSi mode.
Tested on DeSmuMe.
Changelog
cquake r40 2012/03/02
- Increased mdl vertex limit x2.
- Added main ram texture caching in DSi.
External links
- Google Code - http://code.google.com/p/cquake