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Cookie Collector 3DS: Difference between revisions

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==User guide==
==User guide==
You start out by earning one cookie each time you press the button.  
You start out by earning one cookie each time you press the button. Once you have accumluated enough cookies, you can spend them on buildings, which will automatically produce cookies.  
 
Once you have accumluated enough cookies, you can spend them on buildings, which will automatically produce cookies.  


Upgrades can improve the efficiency of clicks and buildings, and other mechanics in which lead to many other ways to produce even more cookies faster.
Upgrades can improve the efficiency of clicks and buildings, and other mechanics in which lead to many other ways to produce even more cookies faster.

Revision as of 11:53, 29 December 2021

Cookie Collector
Cookiecollectors3ds2.png
General
AuthorGabriel Russell (Kaisogen)
TypeOther Games
Version1.6.0
LicenseCC0-1.0
Last Updated2017/06/16
Links
Download
Website
Source

Cookie Clicker is a 2013 incremental game created by French programmer Julien Orteil Thiennot.

CookieCollector-3DS is a short Cookie Clicker-like app for the 3DS family homebrew. Built by Kaisogen using devkitPro in C.

Installation

Available in CIA and 3DSX formats.

  • CIA - Install the .cia file with a CIA manager of your choice.
  • 3DSX - Copy everything from ExtractToRoot.zip to your SD card. Make sure it has both /3ds/data/CookieCollector/ and /3ds/games/CookieCollector3DS/.

User guide

You start out by earning one cookie each time you press the button. Once you have accumluated enough cookies, you can spend them on buildings, which will automatically produce cookies.

Upgrades can improve the efficiency of clicks and buildings, and other mechanics in which lead to many other ways to produce even more cookies faster.

Controls

X - Bake cookie

D-Pad - Scroll through options

A - Confirm

B - Go back

Screenshots

cookiecollectors3ds3.png cookiecollectors3ds4.png

Compatibility

This supports Rosalina.

Changelog

v1.6.0

  • Re-wrote the entire save system, and a lot of the inner structure. Updates should come by quicker and more easily. Due to the re-write of the saving system, saves from previous versions will no longer work.
  • Introducing: The bank. A brand new building to buy.
  • And upgrades for each item up to the grandma.
  • Rearrangement of items in lists, and cleaning up of the home screen.
  • Various values were adjusted to compensate for new items and upgrades.

Release notes.

Credits

  • The Machinump's for making readable timer code.
  • LiquidFenrir on the homebrew discord.
  • Swiftloke and Realtime on the homebrew discord.
  • Sono for explaining the different concepts in C.
  • Extra Thank you to Pillows2/RyanTV for the icon for the game. Looks super pretty.

External links

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