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Tappy Plane 3DS: Difference between revisions

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Tappy Plane is a Flappy Bird clone for the Nintendo 3DS. It is a side-scrolling mobile game originally developed by Vietnamese video game artist and programmer Dong Nguyen, under his game development company dotGears.
Tappy Plane is a Flappy Bird clone for the Nintendo 3DS. It is a side-scrolling mobile game originally developed by Vietnamese video game artist and programmer Dong Nguyen, under his game development company dotGears.


It is also available on Android, iOS, Windows Phone 8.
This project serves as an template for those wanting to develop cross-platform games for mobile without relying on cross-platform frameworks. It uses precompiler directives to intuitively switch between OpenGL ES and Direct3D rendering. Roughly 90% of the game is written in C++. The other 10% of the game is a reusable wrapper layer written in Java for Android, Objective-C for iOS, and C# for Windows Phone 8.


==Installation==
==Installation==
Available in 3DSX/SMDH formats.
To install, copy the folder containing .3dsx and .smdh to the 3ds folder on your SD card, then run it with the Homebrew Launcher.


Copy the folder containing .3dsx and .smdh to the 3ds folder on your SD card, then run it with the Homebrew Launcher.
Build instructions are available in the [https://github.com/sgowindie/tappy-plane/blob/master/README.md readme] file.


==User guide==
==User guide==

Revision as of 12:52, 28 December 2021

Tappy Plane
Tappyplane3ds2.png
General
AuthorStephen Gowen (sgowen)
TypeArcade Other
Version1.0
LicenseMixed
Last Updated2015/09/01
Links
Download
Website
Source

Tappy Plane is a Flappy Bird clone for the Nintendo 3DS. It is a side-scrolling mobile game originally developed by Vietnamese video game artist and programmer Dong Nguyen, under his game development company dotGears.

This project serves as an template for those wanting to develop cross-platform games for mobile without relying on cross-platform frameworks. It uses precompiler directives to intuitively switch between OpenGL ES and Direct3D rendering. Roughly 90% of the game is written in C++. The other 10% of the game is a reusable wrapper layer written in Java for Android, Objective-C for iOS, and C# for Windows Phone 8.

Installation

To install, copy the folder containing .3dsx and .smdh to the 3ds folder on your SD card, then run it with the Homebrew Launcher.

Build instructions are available in the readme file.

User guide

Control a colorful plane that attempts to fly through a cave without crashing into obstacles.

Screenshots

tappyplane3ds3.png tappyplane3ds4.png

Credits

Thanks goes to http://kenney.nl for this set of free graphics.

External links

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