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OpenTTD 3DS: Difference between revisions

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|type=Strategy
|type=Strategy
|version=1.0.1
|version=1.0.1
|license=Mixed
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/3dshomebrew/OpenTTD.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/openttd3ds.7z
|website=https://gbatemp.net/threads/release-wip-port-of-openttd-v0-7-0-for-the-3ds.562868/
|website=https://gbatemp.net/threads/release-wip-port-of-openttd-v0-7-0-for-the-3ds.562868
|source=https://github.com/EnergeticBark/OpenTTD-3DS
|source=https://github.com/EnergeticBark/OpenTTD-3DS
}}
}}
<youtube>otjP1yWoML8</youtube>
OpenTTD is a port of OpenTTD v0.7.0 to the Nintendo 3DS.


==Installation==
OpenGFX is included in the release's zip file.
OpenGFX is included in the release's zip file.
This is a fairly bare-bones port at the moment, but I plan to expand upon it.


'''Note:''' The game can take quite awhile to load initially, around a full minute.
To install, extract its contents to /3ds/ on your SD card.
I'm able to create maps up to 1024x1024 in size on my O3DS.
 
Some of the larger maps can also take a long time to generate, so hang tight!
'''Note:''' The game can take quite awhile to load initially, around a full minute.  
It hasn't crashed until you see an exception screen or get booted to the homebrew launcher!
 
==User guide==
Upon testing it is possible to create maps up to 1024x1024 in size on the O3DS, and maps in 2048x2048 on N3DS.
 
It is however recommended to play with a smaller map due to the loading time.
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/openttd3ds3.png
https://dlhb.gamebrew.org/3dshomebrews/openttd3ds4.png
 
https://dlhb.gamebrew.org/3dshomebrews/openttd3ds5.png
https://dlhb.gamebrew.org/3dshomebrews/openttd3ds6.png
 
==Known issues==
Some of the larger maps can also take a long time to generate. It hasn't crashed until you see an exception screen or get booted to the Homebrew Launcher.
 
If you do end up crashing, it's likely you ran out of memory.
If you do end up crashing, it's likely you ran out of memory.


The top of my to do list at the moment is getting some large UI elements to fit properly on the 3DS's screen.
==Changelog==
'''v1.0.1'''
* Resized various GUI elements. Most should fit vertically on the 3DS's bottom screen.
* Animations are fixed and have been enabled in openttd.cfg.
* Enabled -O2 optimizations.


==Screenshots==
'''v1.0.0'''
https://dlhb.gamebrew.org/3dshomebrew/uOpMwPd.png
* Initial release.
https://dlhb.gamebrew.org/3dshomebrew/QaN8ypM.png
 
https://dlhb.gamebrew.org/3dshomebrew/QBVuWnS.png
==External links==
* GitHub - https://github.com/EnergeticBark/OpenTTD-3DS
* GBAtemp - https://gbatemp.net/threads/release-wip-port-of-openttd-v0-7-0-for-the-3ds.562868/
 
[[Category:3DS homebrew games]]
[[Category:Homebrew shooter games on 3DS]]

Revision as of 09:09, 28 December 2021

OpenTTD
File:OpenTTD.jpg
General
AuthorEnergeticBark
TypeStrategy
Version1.0.1
LicenseGPL-2.0
Last Updated2020/06/28
Links
Download
Website
Source

OpenTTD is a port of OpenTTD v0.7.0 to the Nintendo 3DS.

Installation

OpenGFX is included in the release's zip file.

To install, extract its contents to /3ds/ on your SD card.

Note: The game can take quite awhile to load initially, around a full minute.

User guide

Upon testing it is possible to create maps up to 1024x1024 in size on the O3DS, and maps in 2048x2048 on N3DS.

It is however recommended to play with a smaller map due to the loading time.

Screenshots

openttd3ds3.png openttd3ds4.png

openttd3ds5.png openttd3ds6.png

Known issues

Some of the larger maps can also take a long time to generate. It hasn't crashed until you see an exception screen or get booted to the Homebrew Launcher.

If you do end up crashing, it's likely you ran out of memory.

Changelog

v1.0.1

  • Resized various GUI elements. Most should fit vertically on the 3DS's bottom screen.
  • Animations are fixed and have been enabled in openttd.cfg.
  • Enabled -O2 optimizations.

v1.0.0

  • Initial release.

External links

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