More actions
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
===Installing=== | ===Installing=== | ||
Available in 3DSX and CIA formats. | Available in 3DSX and CIA formats. | ||
===Compiling=== | ===Compiling=== | ||
Line 27: | Line 25: | ||
==User guide== | ==User guide== | ||
===Custom images=== | ===Custom images=== | ||
Images are loaded from sdmc:/3ds/data/Memory3DS/X.png (where x is the number of the png). | Images are loaded from sdmc:/3ds/data/Memory3DS/X.png (where x is the number of the png). 0.png is the back of the cards. 1.png, 2.png [...] 10.png are card pairs. | ||
Format: PNG, 56*56 dimensions. | Format: PNG, 56*56 dimensions. |
Revision as of 08:48, 24 December 2021
Memory | |
---|---|
General | |
Author | Omegadrien |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
Last Updated | 2016/10/14 |
Links | |
Download | |
Website | |
Source | |
Memory 3DS is a memory game for Nintendo 3DS, with the possibility to use custom images and music.
Installation
Installing
Available in 3DSX and CIA formats.
Compiling
You should have portlibs (including sf2d, sftd and sfil) already installed to be able to compile this, ctrulib and devKitPro.
Then run make
and .3dsx/.cia build will come.
User guide
Custom images
Images are loaded from sdmc:/3ds/data/Memory3DS/X.png (where x is the number of the png). 0.png is the back of the cards. 1.png, 2.png [...] 10.png are card pairs.
Format: PNG, 56*56 dimensions.
Custom music
The music is loaded from sdmc:/3ds/data/Memory3DS/music.raw.
Format: Mono, Sampling rate: 44100 Hz. Raw (header-less), signed 16-bit PCM.
Credits
- Everyone who collaborated to ctrulib.
- xerpi for sf2d, sftd and sfil.
- BernardoGiordano for GUI-Template-for-3DS-homebrews.
- SaReGaMa for the music (Upbeat Cinematic Orchestra (2014), Akashic Records).
- And all others.