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Sonic Robo Blast 2 3DS: Difference between revisions

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|version=1.1.3
|version=1.1.3
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/srb2_3dsv1.1.3.7z
|download=[https://dlhb.gamebrew.org/3dshomebrews/srb23ds.7z binary+gamefiles]
|website=https://github.com/derrekr/srb2_3ds
|website=https://github.com/derrekr/srb2_3ds
|source=https://github.com/derrekr/srb2_3ds
|source=https://github.com/derrekr/srb2_3ds
}}
}}
<youtube>K1Ut5sn2vps</youtube>
Sonic Roboblast 2 3DS is a port of [https://www.srb2.org Sonic Robo Blast 2] to the Nintendo New3DS/2DS consoles.
 
It is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D.
 
==Installation==
===Installing===
Available in 3DSX and CIA formats:
* If you would like to use the .3dsx file, copy it to /3ds/srb2_3ds/ on your SD card.
* If you would like to use the .CIA file, you may copy it at any location on your SD card.
 
Extract the gamefiles to /3ds/srb2_3ds/ on your SD card.
 
You may also copy the gamefiles to the root directory (note: make sure any existing config.cfg file is located in the same directory as the game files).


== Sonic Roboblast 2 3DS ==
'''Note:''' Make sure you have dumped your DSP firmware and dspfirm.cdc is present. If it isn't, install and run the [[DSP1 3DS|dspDump]] homebrew first.


A port of Sonic Robo Blast 2 to the Nintendo New3DS/2DS consoles. '''Only New3DS is supported at the moment.'''
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/srb23ds3.png
https://dlhb.gamebrew.org/3dshomebrews/srb23ds4.png


== Installing ==
==Media==
'''Sonic Robo Blast v2.2 - Story Playthrough''' ([https://www.youtube.com/watch?v=K1Ut5sn2vps Sonic Overtime]) <br>
<youtube>K1Ut5sn2vps</youtube>


* Download srb2_3ds from the latest release on Github and extract it.
==Compatibility==
* If you would like to use the .3dsx file, copy it to /3ds/srb2_3ds on your SD card. If you would like to use the .CIA file, you may copy it at any location on your SD card.
For N3DS only.  
* Download SRB2's game files: [https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z file1] and [https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z file2] or from [https://www.srb2.org/download/ srb2.org] and extract them to /3ds/srb2_3ds on your SD card. You may also copy the files to the root directory. (Note: make sure any existing config.cfg file is located in the same directory as the game files.)
* Make sure you have dumped your DSP firmware and dspfirm.cdc is present. If it isn't: install and run the &quot;dspDump&quot; homebrew first.


== Building ==
Tested on Citra.


* Building requires 3ds-sdl and 3ds-sdl_mixer to be installed (use devkitPro's pacman).
==Known issues==
* makerom is required for building cia.
Does not run on o3DS devices. The Nintendo New3DS' HW allows higher CPU clock frequencies and adds another layer of cache. On o3DS it's extremely laggy and would probably require modifications to the level design in order to run it at a decent FPS.


== Known Issues/Limitations ==
No support for MIDI music and netplay.


* Does ''NOT'' run on o3DS devices. The Nintendo New3DS' HW allows higher CPU clock frequencies and adds another layer of cache. On o3DS it's extremely laggy and would probably require modifications to the level design in order to run it at a decent FPS.
Lower screen isn't really used.
* No support for MIDI music
* No netplay
* Lower screen isn't really used
* CEZ2 is extremely laggy


== Thanks ==
CEZ2 is extremely laggy.


Thanks to fincs, WinterMute, Monster Iestyn, Sryder, AlamTaz, Steel Titanium for help with development. Thanks to profi200, fincs and WinterMute for testing. Credit for 3DS homebrew logo goes to [http://gbatemp.net/members/pablomk7.345712/ PabloMK7].
==Changelog==
'''v1.1.3'''
* HUGE performance increase thanks to mipmapping.
* Stereoscopic 3D rendering.
* Initial CIA support.
* Fixed graphics glitch that was caused by uninitialized GPU shadow state registers.
* Fixed fog color.
* Fixed hole in GFZ2.
* Fixed crash when DSP firmware is missing.
* ...other miscellaneous fixes.


===Changelog:===
'''v1.0 beta'''
* Initial release.


*v1.1.3
==Credits==
Thanks to fincs, WinterMute, Monster Iestyn, Sryder, AlamTaz, Steel Titanium for help with development.  


**HUGE performance increase thanks to mipmapping
Thanks to profi200, fincs and WinterMute for testing.  
**stereoscopic 3D rendering
**initial CIA support
**fixed graphics glitch that was caused by uninitialized GPU shadow state registers
**fixed fog color
**fixed hole in GFZ2
**fixed crash when DSP firmware is missing
**... other miscellaneous fixes


*v1.0 beta
Credit for 3DS homebrew logo goes to [http://gbatemp.net/members/pablomk7.345712/ PabloMK7].


**Initial release
==External links==
* Author's Tweet - https://mobile.twitter.com/derrekr6/status/1087789091087941634
* GitHub - https://github.com/derrekr/srb2_3ds
* GBAtemp - https://gbatemp.net/threads/release-sonic-robo-blast-2-for-new3ds.527036


==Screenshots==
[[Category:3DS homebrew games]]
https://dlhb.gamebrew.org/3dshomebrew/xRq8tjd.jpg
[[Category:Homebrew platform games on 3DS]]
https://dlhb.gamebrew.org/3dshomebrew/NxdoMHw.jpg

Revision as of 09:31, 21 December 2021

Sonic Roboblast 2
File:Srb2 3ds.png
General
Authorderrekr
TypePlatform
Version1.1.3
LicenseMixed
Last Updated2019/01/23
Links
[binary+gamefiles Download]
Website
Source

Sonic Roboblast 2 3DS is a port of Sonic Robo Blast 2 to the Nintendo New3DS/2DS consoles.

It is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D.

Installation

Installing

Available in 3DSX and CIA formats:

  • If you would like to use the .3dsx file, copy it to /3ds/srb2_3ds/ on your SD card.
  • If you would like to use the .CIA file, you may copy it at any location on your SD card.

Extract the gamefiles to /3ds/srb2_3ds/ on your SD card.

You may also copy the gamefiles to the root directory (note: make sure any existing config.cfg file is located in the same directory as the game files).

Note: Make sure you have dumped your DSP firmware and dspfirm.cdc is present. If it isn't, install and run the dspDump homebrew first.

Screenshots

srb23ds3.png srb23ds4.png

Media

Sonic Robo Blast v2.2 - Story Playthrough (Sonic Overtime)

Compatibility

For N3DS only.

Tested on Citra.

Known issues

Does not run on o3DS devices. The Nintendo New3DS' HW allows higher CPU clock frequencies and adds another layer of cache. On o3DS it's extremely laggy and would probably require modifications to the level design in order to run it at a decent FPS.

No support for MIDI music and netplay.

Lower screen isn't really used.

CEZ2 is extremely laggy.

Changelog

v1.1.3

  • HUGE performance increase thanks to mipmapping.
  • Stereoscopic 3D rendering.
  • Initial CIA support.
  • Fixed graphics glitch that was caused by uninitialized GPU shadow state registers.
  • Fixed fog color.
  • Fixed hole in GFZ2.
  • Fixed crash when DSP firmware is missing.
  • ...other miscellaneous fixes.

v1.0 beta

  • Initial release.

Credits

Thanks to fincs, WinterMute, Monster Iestyn, Sryder, AlamTaz, Steel Titanium for help with development.

Thanks to profi200, fincs and WinterMute for testing.

Credit for 3DS homebrew logo goes to PabloMK7.

External links

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