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OpenSyobon3DS: Difference between revisions

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|version=1.2
|version=1.2
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/OpenSyobon3DS-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrew/opensyobon3ds.7z
|website=https://github.com/nop90/OpenSyobon3DS
|website=https://github.com/nop90/OpenSyobon3DS
|source=https://github.com/nop90/OpenSyobon3DS
|source=https://github.com/nop90/OpenSyobon3DS
}}
}}
<youtube>XCn0EnL4Eqk</youtube>
OpenSyobon3DS is a port of Open Syobon Action (Cat Mario) to the 3DS.


Today I release a port on 3ds of Open Syobon Action (Cat Mario).
To adapt the game to the 3DS, the grapics are scaled to half size and a ​level selection menu is added to make use of the bottom screen (the original version uses the 0-8 keys).  


To adapt the game to the 3ds I had to scale the grapics to half size.
There is also a lock on levels just like the android version, but it's possible to unlock all the levels with combination keys.


To use the bottom screen I added a level selection menu (the original version uses the 0-8 keys). I also added a lock on levels like on the android version, but it's possible to unlock all the levels with L+R+Y.
==Installation==
Release contains CIA and 3DSX/SMDH builds. All the resources are included in the executabile using romfs.


I tested only the first 5 levels, so there could be bugs here and there. I'll try to fix every bug reported.
The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.


I think there isn't much more to say, try the game and let me know if you have some hints to make it better.
If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon/ follder. Move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.


* 3dsx and cia files: [https://github.com/nop90/OpenSyobon3DS/releases http://github.com/nop90/OpenSyobon3DS/releases]
==Controls==
* Sources: [https://github.com/nop90/OpenSyobon3DS http://github.com/nop90/OpenSyobon3DS]
'''Menu:'''


This game uses the sf2d sftd and sfil libraries created by [https://gbatemp.net/members/292975/ @xerpi]
D-Pad - Move


==Changelog==
A - Start a level


'''Ver. 1.2 (27 July 2016)'''
L+R+Start - Unlock levels (new finished levels wil not be saved)


*Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github)
Select+Start - Exit game
*Added sprites for ceiling spikes, previously drawn as white lines
*Changed two level icons with better images
*Added touch controls for level selection in menu and to retry level/quit level in game


'''Ver. 1.1 (01 May 2016)'''
'''In-game:'''


*Returned to original screen widht/2 (the gameplay was badly affected by a wider screen)
Left/Right - Move
*Changed key mappings
*Fixed most of the sprites


'''Ver. 1.0.1 (25 April 2016)'''
A/Up - Jump


*Added CIA version
B - Speed Up
*Changed meu sound
*Fixed a bug in level 4


'''Ver. 1.0 (23 April 2016)'''
Select - Suicide


* First release
Start - Go back to game menu


==Installation==
Select+Start - Exit game


In the zip there is a cia version and a 3ds folder with the game subfolder and the 3dsx and amdh files inside, to be used with a homebrew launcher. All the resources are included in the executabile using romfs.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/opensyobon3ds3.png
https://dlhb.gamebrew.org/3dshomebrews/opensyobon3ds4.png


The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.
==Known issues==
In CIA version, the music continue to play after returning the Home Menu.  


If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon follder. move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.
==Changelog==
 
'''V1.2 2016/07/27'''
==Controls==
*Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github).
*Added sprites for ceiling spikes, previously drawn as white lines.
*Changed two level icons with better images.
*Added touch controls for level selection in menu and to retry level/quit level in game.


===In menu:===
'''V1.1 2016/05/01'''
*move with DPAD
*Returned to original screen widht/2 (the gameplay was badly affected by a wider screen).
*start a level with A
*Changed key mappings.
*Unlock levels with L+R+START (new finished levels wil not be saved)
*Fixed most of the sprites.
*Exit game with SELECT+START


===In Game:===
'''V1.0.1 2016/04/25'''
*move with Left / Right
*Added CIA version.
*Jump with A or Up
*Changed meu sound.
*Speed Up with B
*Fixed a bug in level 4.
*Suicide with SELECT
*Go back to game menu with START
*Exit game with SELECT+START


==Known Bugs==
'''V1.0 2016/04/23'''
* First release.


* in Cia version, opening the Home menu, the music continue to play. (Forgot to fix it)
==Credits==
This game uses the sf2d sftd and sfil libraries created by [https://gbatemp.net/members/292975/ @xerpi].


==To Do List==
==External links==
* GitHub - https://github.com/nop90/OpenSyobon3DS
* GBAtemp - https://gbatemp.net/threads/release-opensyobon3ds-open-syobon-action-a-k-a-cat-mario-for-3ds.423872


* Nothing
[[Category:3DS homebrew games]]
 
[[Category:Homebrew platform games on 3DS]]
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrew/SYobon1.png
https://dlhb.gamebrew.org/3dshomebrew/syobon2.png
https://dlhb.gamebrew.org/3dshomebrew/SYobon3.png

Revision as of 14:32, 19 December 2021

OpenSyobon3DS
File:OpenSyobon3DS.jpeg
General
Authornop90
TypePlatform
Version1.2
LicenseMixed
Last Updated2016/07/27
Links
Download
Website
Source

OpenSyobon3DS is a port of Open Syobon Action (Cat Mario) to the 3DS.

To adapt the game to the 3DS, the grapics are scaled to half size and a ​level selection menu is added to make use of the bottom screen (the original version uses the 0-8 keys).

There is also a lock on levels just like the android version, but it's possible to unlock all the levels with combination keys.

Installation

Release contains CIA and 3DSX/SMDH builds. All the resources are included in the executabile using romfs.

The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. Here will be saved your game progresses.

If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon/ follder. Move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder.

Controls

Menu:

D-Pad - Move

A - Start a level

L+R+Start - Unlock levels (new finished levels wil not be saved)

Select+Start - Exit game

In-game:

Left/Right - Move

A/Up - Jump

B - Speed Up

Select - Suicide

Start - Go back to game menu

Select+Start - Exit game

Screenshots

opensyobon3ds3.png opensyobon3ds4.png

Known issues

In CIA version, the music continue to play after returning the Home Menu.

Changelog

V1.2 2016/07/27

  • Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github).
  • Added sprites for ceiling spikes, previously drawn as white lines.
  • Changed two level icons with better images.
  • Added touch controls for level selection in menu and to retry level/quit level in game.

V1.1 2016/05/01

  • Returned to original screen widht/2 (the gameplay was badly affected by a wider screen).
  • Changed key mappings.
  • Fixed most of the sprites.

V1.0.1 2016/04/25

  • Added CIA version.
  • Changed meu sound.
  • Fixed a bug in level 4.

V1.0 2016/04/23

  • First release.

Credits

This game uses the sf2d sftd and sfil libraries created by @xerpi.

External links

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