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Osu3DS: Difference between revisions

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|version=WIP
|version=WIP
|license=Mixed
|license=Mixed
|download=[https://dlhb.gamebrew.org/3dshomebrew/osu-3ds.7z source only]
|download=[https://dlhb.gamebrew.org/3dshomebrews/osu-3ds.7z source only]
|website=https://github.com/Cyuubi/osu-3DS
|website=https://github.com/Cyuubi/osu-3DS
|source=https://github.com/Cyuubi/osu-3DS
|source=https://github.com/Cyuubi/osu-3DS
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==Building==
==Building==
'''Note:''' This guide was written at the time of release (June 2018).
Compile [https://gist.github.com/daCyuubi/af024aab0bf8f92ad6ad322d350c1631 this C# code].
Compile [https://gist.github.com/daCyuubi/af024aab0bf8f92ad6ad322d350c1631 this C# code].
* Take your beatmap.osu file and remove everything except for the stuff below [HitObjects] (and also remove [HitObjects] its self).
* Take your beatmap.osu file and remove everything except for the stuff below [HitObjects] (and also remove [HitObjects] its self).
Line 29: Line 31:
* Copy an entire skin that contains at least these 4 files approachcircle.png, cursor.png, hitcircle.png and hitcircleoverlay.png to the <code>default</code> folder inside the <code>romfs</code> folder.
* Copy an entire skin that contains at least these 4 files approachcircle.png, cursor.png, hitcircle.png and hitcircleoverlay.png to the <code>default</code> folder inside the <code>romfs</code> folder.
* Open Command Prompt (or equivalent) and CD to the cloned repo and run <code>make</code> there should be no errors at all.
* Open Command Prompt (or equivalent) and CD to the cloned repo and run <code>make</code> there should be no errors at all.
* Copy osu-3DS.3dsx to your 3DS (which has homebrew) SD card or run this with Citra.
 
If a command fails to execute after the build, you likely don't have Citra (Nintendo 3DS emulator) in your environment variables, however you can ignore this if your just testing on your Nintendo 3DS.


==External links==
==External links==

Revision as of 06:44, 19 December 2021

osu3DS
File:Osu!3DS.jpeg
General
AuthorCyuubi
TypeMusic
VersionWIP
LicenseMixed
Last Updated2020/12/01
Links
[source only Download]
Website
Source

osu!3ds is a homebrew rhythm game, an attempt to port osu! to the Nintendo 3DS.

Currently this is not for the average user and its still very, WIP as theres no beatmap parsing basically and no audio output.

Building

Note: This guide was written at the time of release (June 2018).

Compile this C# code.

  • Take your beatmap.osu file and remove everything except for the stuff below [HitObjects] (and also remove [HitObjects] its self).
  • Save this file and call it BeatmapData.csv and move it to where you compiled that C# at.
  • Open a Command Prompt (or equivalent) and CD to where you compiled the C# code at.
  • Run the following command <CompiledFileName> > BeatmapCode.txt (replace <CompiledFileName> with the file name of the EXE name).

Assuming you have devkitPro already installed:

  • Clone this repo somewhere https://github.com/Cyuubi/osu-3DS
  • Edit main.c in the source folder and replace line // Beatmap C data with the contents of BeatmapCode.txt.
  • Create 2 folders inside the cloned osu-3DS folder called romfs, and inside the romfs folder make a folder inside it called default, this is where the skin will be at.
  • Copy an entire skin that contains at least these 4 files approachcircle.png, cursor.png, hitcircle.png and hitcircleoverlay.png to the default folder inside the romfs folder.
  • Open Command Prompt (or equivalent) and CD to the cloned repo and run make there should be no errors at all.

If a command fails to execute after the build, you likely don't have Citra (Nintendo 3DS emulator) in your environment variables, however you can ignore this if your just testing on your Nintendo 3DS.

External links

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