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==User guide== | ==User guide== | ||
===Game compatibility list=== | |||
Please see [https://wiki.gbatemp.net/wiki/SNEmulDS_Compatibility_List SNEmulDS Compatibility List]. | |||
===Hotkeys=== | ===Hotkeys=== | ||
While SnemulDS is running a game, it is possible to use hotkeys to swap Menu Screen/Emulator framebuffer between Top/Bottom Screen. | While SnemulDS is running a game, it is possible to use hotkeys to swap Menu Screen/Emulator framebuffer between Top/Bottom Screen. |
Revision as of 03:07, 10 December 2021
SnemulDS 0.6 [Revival] | |
---|---|
General | |
Author | Coto |
Type | Console |
Version | 0.6c |
License | GPL-2.0 |
Last Updated | 2021/11/08 |
Links | |
Download | |
Website | |
Source | |
SnemulDS [Revival] is a continuation project of SNEmulDS, a SNES emulator for the Nintendo DS.
This is based from the original SNEmulDS v0.6a sources by archeide.
Features
- SPC Jukebox.
- Hotkeys to swap screens while running a game.
- Key mappings.
- Save/Load States.
- ARGV Support.
Installation
Download contains multiple branches:
- TGDS1.65 - Latest stable release.
- TGDS1.6 - Branch for stable features.
- TGDS1.6 Singles - Contains precompiled arm9dldi version (with some additional features).
- master - Development branch (please refer to the repository page for updates).
To install, go to the release folder and copy these files to SD:/root:
- snemul.cfg.
- Either /arm7dldi-ntr/SnemulDS.nds (NTR mode) or /arm7dldi-twl/SnemulDS.srl (TWL mode).
Create a snes folder in SD:/root, and put your homebrew games on it.
For SPC playback (optional), create a spc folder in SD:/root, and put your SPC files on it. You can choose and play a SPC File in the SPC Jukebox option.
User guide
Game compatibility list
Please see SNEmulDS Compatibility List.
Hotkeys
While SnemulDS is running a game, it is possible to use hotkeys to swap Menu Screen/Emulator framebuffer between Top/Bottom Screen.
When framebuffer is set to bottom screen, the top screen will turn off.
Remap NDS to SNES Keys
Go to /release/snemul.cfg, section: KEYS and copy/paste source value into target field, then restore original overwritten value into source field.
Save changes, then copy snemul.cfg in SD root. Keys are remapped now.
Save/Load States
It is experimental. It may or not work consecutively. It's recommended to always save then restore a single state at a time.
To properly Save/Load SRAM:
- Save in-game, check Options -> SRAM saving and wait for a SRAM written message to appear.
- Right after uncheck this option before reloading other games or shutting down console.
- This ensures your savefile is kept safely.
Controls
L+R+Start+Right - Swap Menu Screen between Top/Bottom Screen (in game only)
Compatibility
Works with NTR compatible Flashcard and TWiLight Menu++.
Tested by the author with X9SD, R4IGold.cc, DeSmuME and no$gba.
Changelog
0.6c
- Fix TWL mode touchscreen.
0.6c alpha
- TWL support. Currently tested on no&gba. Some lag may happen between loading screens.
- Fixed a ton of issues (a work of at least 3 years, related with TGDS SDK, mostly memory issues, codebase stability, interrupts, arm7 dldi support, arm7 sd twl support, etc).
- Fixed codebase mostly to have a better user-experience, and of course all the changes were merged into NTR version as well.
0.6b
- Fix compatibility with more cards, also restored compatibility to be the same as the one developed by Archeide.
0.6a
- A ton of stuff. Add SnemulDS to TGDS. NTR mode only.
0.6
- Used old SnemulDSx sources, which were broken.
Credits
Thanks to:
- Archeide for the emulator & source code.
- Bubble2k for CPU core.
- Gladius for Sound Core.