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SmileBASIC File Manager 3DS: Difference between revisions

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* [https://old.smilebasicsource.com/page?pid=308 Basic tutorial] by triangle.
* [https://old.smilebasicsource.com/page?pid=308 Basic tutorial] by triangle.
* [https://trinitro21.github.io Web tools] to use with SBFM.
* [https://trinitro21.github.io Web tools] to use with SBFM.
* [https://old.smilebasicsource.com/search/Resources Resources and programs for SmileBASIC].
* [https://old.smilebasicsource.com/search/Resources Resources and programs] for SmileBASIC.
* [https://smilebasicsource.com SmileBASIC Source].
* [https://smilebasicsource.com SmileBASIC Source].



Revision as of 01:14, 26 November 2021

SmileBASIC File Manager 3DS
Sbfm2.png
General
AuthorTrinitro21
TypeUtilities
Version1.7
LicenseMixed
Last Updated2019/05/09
Links
Download
Website
Source

SmileBASIC File Manager, also known as SBFM, is an application designed to make transferring resources from a PC to SmileBASIC easier. It runs under Rinnegatamante's Lua Player Plus 3DS.

Features

  • Copying files.
  • Copying files without the header or footer.
  • Copying files and injecting a header and footer.
  • Copying whole folders.
  • Displaying information found in the header of a file in a readable format.
  • Downloading select projects from a server.

User guide

General

The first letter of filenames:

  • Each of your files starts with a T or a B. This is to quickly distinguish between TXT (T) and DAT (B) files.
  • Without these, SmileBASIC might not behave correctly, and so SBFM automatically inserts a T or B if one isn't present.
  • If it can't determine which to insert, it will ask the user.

Methods of copying:

  • There are three options when transferring files: you can copy with either X, Y, or A.
  • Y copies the entire file; X ignores the 80-byte header and 20-byte footer; A ignores the 80-byte header, the 28-byte DAT header, and 20-byte footer.
    • Pressing X to copy a file back into SmileBASIC will inject a default header and footer the author made.
    • Pressing A will inject a custom DAT header that is created from user input in addition to the default header and footer.
    • The option to copy with X was made so that you can edit the code without worrying about doing something bad with the header or footer, and also so that you might be able to make your own programs without editing a program that you made.

File formats:

  • Some file formats may have SmileBASIC equivalents, like WAV files; however this does not mean that they are compatible with the PC formats.
  • Don't attempt to just copy over any file from a PC to SmileBASIC. It most likely won't work.

Line breaks:

  • Instead of the CHR$(13)+CHR$(10) that most programs use for line breaks, SmileBASIC just uses CHR$(10).
  • This causes problems, because some text editors don't support the line breaks.
  • For example, Notepad (the text editor that comes with Windows) won't actually go to another line when it incounters a line break from SmileBASIC.
  • The ones that work are Programmer's Notepad, SynWrite, and Notepad++.
  • When creating files, this isn't much of a problem unless you don't want double line breaks, as SmileBASIC reads two-character line breaks as two separate line breaks.
  • If using Notepad++, you can avoid this problem with Edit > EOL Conversion > UNIX/OSX Format.

Syntax highlighting:

  • If you would like to have syntax highlighting for SmileBASIC in your text editor, you can use this user-defined language that the author made for Notepad++ or this SynWrite build.
  • To use syntax highlighting, open Notepad++, then go to Language > Define your language..., hit Import, then browse to the file you downloaded.
  • Something that may improve the experience is using the Black board style (Settings > Style Configurator...) and the fonts from SmileBASIC's website.
  • You can set a style's fonts from the style configurator.

GRP editor:

  • There exists an aseprite mod that can edit GRP files.
  • However you should not use this to create GRP files, only to edit them.
  • When it creates GRP files, it doesn't put in the correct headers for SBFM to recognize it as a GRP file, even when you try the headerless copy method, and it will show up improperly in SmileBASIC because of this. For creating GRP files, you should convert the image from another image format.

PRG files

The recommended usage for editing PRG files is:

  • Dump your program with SBFM using Y or X to copy the file.
  • Put your SD/microSD into your computer or connect it using FTP or MicroSD Management.
  • Edit the file with a text editor (e.g. Notepad++). If you copied it with the header, there will not be a line break before the first line, so you might have to scroll to edit that.
  • Put the file back onto your SD/microSD if you moved it off of it. Make sure that the file retains the T at the front of the filename. That indicates a TXT file, and without it, SmileBASIC will not correctly display the file or filename.
  • Open SBFM and restore your file using the same button you used to copy it.
  • Open and save your file within SmileBASIC to make sure everything can be uploaded without any potential errors.

The recommended usage for creating PRG files is:

  • Create your file in a text editor such as Notepad++.
  • If you can, use UNIX/OSX format line breaks.
  • Save your file with a name that starts with T and only includes uppercase characters, periods, underscores, dashes, and @. Other characters won't be displayed by SmileBASIC.
  • Put the file on your SD/microSD card and open SBFM.
  • Transfer the program using X.
  • Open and save your file within SmileBASIC to make sure everything can be uploaded without any potential errors.

GRP files

The recommended usage for editing GRP files is:

  • Dump the GRP file with SBFM using Y to copy it.
  • Download this aseprite mod that can edit GRP files.
  • Put your SD/microSD into your computer or connect it using FTP or MicroSD Management.
  • Add .GRP to the filename if it doesn't already have it; aseprite won't recognize your image as a GRP unless you do.
  • Open up your file in aseprite.
  • Enable transparency by going to Layer > Layer from Background.
  • Edit away! You can also use an image editor of your choice and copy and paste into aseprite.
  • Put the file back onto your SD/microSD if you moved it off of it.
  • Make sure that the file retains the B at the front of the file name. That indicates a DAT/GRP file, and without it, SmileBASIC will not correctly display the file.
  • Open SBFM and restore your file using Y to copy it.
  • Open and save your file within SmileBASIC to make sure everything can be uploaded without any potential errors.

The recommended usage for creating GRP files is:

  • Create your image and save it in a format of your choice.
  • Use imagetogrp or IMG2GRP to convert your file to the GRP format.
  • Transfer the file to your SD/microSD card.
  • Open SBFM and restore your file using Y to copy it.
  • Open and save your file within SmileBASIC to make sure everything can be uploaded without any potential errors.

WAV files

Instructions for using Perska's WAV2SBWAV tool can be found here.

Resources

Known issues

After the 32nd copy, SmileBASIC File Manager is unable to access the SD card, extdata archive, or code for itself. Unclear what causes this or how to fix it.

External links

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