More actions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
|description=A recreation of a one-on-one fighting game SMBZ-G made by Zethros. | |description=A recreation of a one-on-one fighting game SMBZ-G made by Zethros. | ||
|author=Headshotnoby | |author=Headshotnoby | ||
|lastupdated=2021/11/ | |lastupdated=2021/11/22 | ||
|type=Action | |type=Action | ||
|version= | |version=0.2 | ||
|license=Mixed | |license=Mixed | ||
|download=https:// | |download=https://gbatemp.net/threads/release-smbz-ds.602993 | ||
|website=https://gbatemp.net/threads/release-smbz-ds.602993 | |website=https://gbatemp.net/threads/release-smbz-ds.602993 | ||
}} | }} | ||
Line 16: | Line 16: | ||
==User guide== | ==User guide== | ||
It currently ships with 2 characters and | It currently ships with 2 characters and 10 different stages from the series to choose from. | ||
Each character has their own slew of attacks and combos. | Each character has their own slew of attacks and combos. | ||
Line 112: | Line 112: | ||
<youtube>nklewzfkTjg</youtube> | <youtube>nklewzfkTjg</youtube> | ||
== | ==Changelog== | ||
'''v0.2''' | |||
* New stage: doomship_outside (from Episode 8, when the plane is nearing Bowser's Doomship) | |||
* You can no longer attack during the initial Ready countdown | |||
* Made attack input more responsive for pressing repeatedly or right before countdown ends | |||
* Fixed bug where player would still have guarding sprite frame when hurt | |||
* Nerfed CPU player difficulty (added delay before attacking, no more spamming) | |||
* Added from SMBZ-G: Player that connects a hit is drawn to the front, and the victim is drawn to the back | |||
* Fixed a tiny pixel in Mario's hurt sprite | |||
* Fixed Mario's "Hammer Meteor Smash" move (Z air) to be un-guardable (the AI was reacting to it being un-guardable even though it wasn't) | |||
* Fixed some spritesheet issues on Sonic's spindash and bounce animations | |||
* Fixed some frame drops and the aforementioned random crashes (as it turns out, it was the custom WAV player I implemented) | |||
* Also added the "uLibrary" dependency for compiling the source code. | |||
==External links== | ==External links== |
Revision as of 14:10, 22 November 2021
SMBZ-DS | |
---|---|
File:Smbzds.png | |
General | |
Author | Headshotnoby |
Type | Action |
Version | 0.2 |
License | Mixed |
Last Updated | 2021/11/22 |
Links | |
Download | |
Website | |
SMBZ-DS is a DS recreation of a one-on-one fighting game made by Zethros, named SMBZ-G, both of which are fangames of the Super Mario Bros. Z animated Flash series from Newgrounds by Alvin-Earthworm.
This remake also has some unique features such as MP3 playback and was made using the author's own fork of MicroLua DS.
User guide
It currently ships with 2 characters and 10 different stages from the series to choose from.
Each character has their own slew of attacks and combos.
Command list for Mario
Command | Move (note) |
---|---|
Neutral | Jab combo (press B repeatedly) |
Up neutral/Up air | Uppercut |
Down neutral | Hook punch |
Air | Smack down |
Down air | Eagle kick (when you hit your opponent, you flip off them; you can move while flipping) |
Z-neutral | Hammer hop |
Z-up neutral/Z-up air | Super jump punch |
Z-down neutral | Hammer smash (breaks through player guard) |
Z-air | Hammer meteor smash (breaks through player guard) |
Z-down air | Ground pound |
Command list for Sonic
Command | Move (note) |
---|---|
Neutral | Jab combo (press B repeatedly) |
Up neutral/Up air | Flip kick |
Down neutral | Sweep kick (attacks from both sides, jump while Sonic is in a handstand for a cool trick) |
Air | Tornado kick |
Down air | Down kick |
Z-neutral | Spin dash (hold to charge, enough charge will make Sonic go in a big burst of speed) |
Z-up neutral/Z-up air | Bounce |
Z-down neutral | Flash kick |
Z-air | Sonic eagle |
Z-down air | Dive kick |
Controls
Main menu:
D-Pad - Switch menu elements
A - Select
B - Go back
In game:
D-Pad - Move
A - Jump
B - Attack
L/R - Z-trigger
L/R+B - Z-attack (for heavier attacks)
Y - Shortcut for Z-attack
X - Guard/block
Start - Exit to character select
Screenshots
Media
SMBZ-G: Development Demo (Nov 2017) (ZethrosIG)
Changelog
v0.2
- New stage: doomship_outside (from Episode 8, when the plane is nearing Bowser's Doomship)
- You can no longer attack during the initial Ready countdown
- Made attack input more responsive for pressing repeatedly or right before countdown ends
- Fixed bug where player would still have guarding sprite frame when hurt
- Nerfed CPU player difficulty (added delay before attacking, no more spamming)
- Added from SMBZ-G: Player that connects a hit is drawn to the front, and the victim is drawn to the back
- Fixed a tiny pixel in Mario's hurt sprite
- Fixed Mario's "Hammer Meteor Smash" move (Z air) to be un-guardable (the AI was reacting to it being un-guardable even though it wasn't)
- Fixed some spritesheet issues on Sonic's spindash and bounce animations
- Fixed some frame drops and the aforementioned random crashes (as it turns out, it was the custom WAV player I implemented)
- Also added the "uLibrary" dependency for compiling the source code.