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|source=https://github.com/svkaiser/doom64DS | |source=https://github.com/svkaiser/doom64DS | ||
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doom64 DS is a port of Doom64 to the NDS. | doom64 DS is a port of Doom64 to the NDS. The project is based on Doom64 EX, a PC-port/recreation of the original game which uses the GPL'ed source code of Doom 2 released by id Software. According to the author, the source code to Doom 64 was never released and the code unique to Doom 64 EX has been written from scratch with the aid of a disassembler to insure accuracy in certain areas. | ||
The project was initiated by Kaiser and this is a compiled version made by godreborn and elhobbs (modified for devkitarm). | The project was initiated by Kaiser and this is a compiled version made by godreborn and elhobbs (modified for devkitarm). | ||
==Installation== | ==Installation== | ||
'''Note:''' In order to run the game you | '''Note:''' In order to run the game you must have the wad file. You can use the enclosed WadGen utility, to take the data from your n64 Doom ROM and output the necessary game files needed to run the game (move the Content folder into /wadgen/msvc6/bin/ first). WadGen will dump out an IWAD (game data) and a SoundFont file (sound data). | ||
[[DLDI|DLDI]] patch the nds file and copy it along with doom64.wad to the same directory (or the root) of your flashcard. | To install, [[DLDI|DLDI]] patch the nds file and copy it along with doom64.wad to the same directory (or the root) of your flashcard. | ||
==Screenshots== | ==Screenshots== |
Revision as of 14:10, 15 November 2021
Doom64 DS | |
---|---|
General | |
Author | Kaiser |
Type | Shooter |
Version | Modified |
License | Mixed |
Last Updated | 2021/11/14 |
Links | |
Download | |
Website | |
Source | |
doom64 DS is a port of Doom64 to the NDS. The project is based on Doom64 EX, a PC-port/recreation of the original game which uses the GPL'ed source code of Doom 2 released by id Software. According to the author, the source code to Doom 64 was never released and the code unique to Doom 64 EX has been written from scratch with the aid of a disassembler to insure accuracy in certain areas.
The project was initiated by Kaiser and this is a compiled version made by godreborn and elhobbs (modified for devkitarm).
Installation
Note: In order to run the game you must have the wad file. You can use the enclosed WadGen utility, to take the data from your n64 Doom ROM and output the necessary game files needed to run the game (move the Content folder into /wadgen/msvc6/bin/ first). WadGen will dump out an IWAD (game data) and a SoundFont file (sound data).
To install, DLDI patch the nds file and copy it along with doom64.wad to the same directory (or the root) of your flashcard.
Screenshots
Media
Doom64 DS (svKaiser)
Compatibility
Tested on DSTWO, Twilight menu++ on the DS and melonDS emulator.
External links
- GitHub - https://github.com/svkaiser/doom64DS
- Author's website (Kaiser) - https://doom64ex.wordpress.com
- devkitPro - https://devkitpro.org/viewtopic.php?f=38&t=3097
- GBAtemp - https://gbatemp.net/threads/question-can-somewhane-help-me-to-compile-this-nds-homebrew-game.602926