Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ba-GUI-nnertool 3DS: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 8: Line 8:
|version=2.2
|version=2.2
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrew/ba-GUI-nnertool.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/baguinnertool.7z
|website=https://gbatemp.net/threads/release-create-2d-3d-banner-smdh-with-ba-gui-nnertool.406433/
|website=https://gbatemp.net/threads/release-create-2d-3d-banner-smdh-with-ba-gui-nnertool.406433
}}
}}
<youtube>uXu-dHnTiJA</youtube>


===Extract, Customize, Re-Build .cia :===
ba-GUI-nnertool is a homebrew prgoram for customizing 2D/3D banner and icon/SMDH. It was originally a simple tool that allows you to extract banner.bnr from any decrypted CIA, more features were later added and it is now more like a CIA editor/builder.
Initially, it was a simple tool to create/customize your own 2D Banner, 3D Banner, Icon/smdh, extract banner.bnr from any decrypted '.CIA' but now it's more like a .cia editor/builder. ENJOY !


==HOW TO==
==User guide==
===EXTRACT/REBUILD CIA===
===Extract/Rebuild CIA===
Prerequisite - a decrypted .cia (use Decrypt9).
* Copy your decrypted .cia to the Projects folder (more practical).
* Open ba-GUI-nnertool and click on Tool Box Tab.
* Click on Browse and choose your decrypted .cia.
* Click on Extract.
** Choose the rom.0000.xxxxxxxx, it's the main content, by default: yourdecrypted.cia\rom.0000.00000000 (rom.0000.*).
** (optional) Choose the rom.0001.xxxxxxxx. Only asked if the manual is not autodetected, you can choose another one or just click Cancel, by default: yourdecrypted.cia\rom.0001.00000001 (rom.0001.* ).
* Launch [https://gbatemp.net/threads/wip-ohana3ds-tool.392576 Ohana3DS] then drag your bannerX.bcmdl on it (not Ohana3DS_Rebirth).
* Export textures (do the same with others bannerX.bcmdl if it's multilang).
* Edit textures of banner0.bcmdl, banner1.bcmdl,...(with GIMP, Paint.NET,etc).
** (optional) Create your icon.icn with the Icon Tab.
** (optional) Hex Edit data.bin.
** (optional) Change Title ID with the VoodooChaos tool or click on the Customize ID button.


prerequisite: a decrypted .cia (use [[Decrypt9 3DS]])
===Change Title ID===
* Import new textures with Ohana3DS and save changes (not Ohana3DS_Rebirth).
* Rebuild your banner.bnr with ba-GUI-nnertool: Banner Tab -> Banner bcmdl/png: Browse then choose your new banner0.bcmdl (make sure all components are in the same folder: banner.cbmd, banner.bcwav,...).
* Replace banner.bnr to Exefs.O folder.
** (optional) Replace data.bin to Romfs.O folder, icon.icn to Exefs.O folder,...
* Go to Tool Box then click on the Build button (optional : you can change Version: XX.XX.XX, remove age rating with voodoochaos 2.1 and/or add manual if detected).


# Copy your decrypted '''.cia''' to the 'Projects' folder (more practical)
==Fix missing banner===
# Open ba-GUI-nnertool and click on '''Tool Box''' '''Tab'''
'''Example - Zelda Hyrule Warriors Legends (JPN):'''
# Click on '''Browse''' and choose your decrypted '''.cia'''
* Decrypt the "game.cia" with [[Decrypt9_3DS|Decrypt9WIP]] then extract the banner.bnr with ba-GUI-nnertool.
# Click on '''Extract'''
* Copy/Paste the banner9.bcmdl to create the missing banner.
# </span><span style="font-size: 9px">.1</span><span style="font-size: 15px"> Choose the rom.0000.xxxxxxxx, it's the main content, by default: yourdecrypted.cia\rom.0000.00000000 (rom.0000.*)
* Remane them to banner1.bcmdl, banner2.bcmdl, banner3.bcmdl... (don't touch the banner0.bcmdl or banner.cbmd).
# </span><span style="font-size: 10px">.2</span><span style="font-size: 15px"> (''optional'' ) Choose the rom.0001.xxxxxxxx. Only asked if the manual is not autodetected, you can choose another one or just click Cancel, by default: yourdecrypted.cia\rom.0001.00000001 (rom.0001.* )
* With an exheditor open each "bannerX.bcmdl" then search for JPN_JP and modifiy to *corresponding region/language then save. (ex: EUR_EN for banner1.bcmdl).
# Launch Ohana3DS then drag your '''banner'''''X'''''.bcmdl''' on it (<span style="text-decoration: underline">not Ohana3DS_Rebirth</span>)
* Rebuild the banner.bnr with ba-GUI-nnertool.
# Export textures (do the same with others '''banner'''''X''.'''bcmdl''' if it's multilang)
* Copy the NEW_banner.bnr to the decrypted exefs.O folder.
# Edit textures of '''banner0.bcmdl''', '''banner1.bcmdl''',... (with GIMP, Paint.NET,...)
* Rebuild the "NEW_game.cia" with ba-GUI-nnertool.
# </span><span style="font-size: 9px">.<span style="font-size: 9px">2</span></span> <span style="font-size: 15px">(''optional'' ) Create your '''icon.icn''' with the '''Icon Tab'''
# </span><span style="font-size: 9px">.3</span> <span style="font-size: 15px">(''optional'' ) Hex Edit '''data.bin'''
# </span><span style="font-size: 9px">.4</span><span style="font-size: 15px"> (''optional'' ) Change '''Title ID''' with the '''VoodooChaos''' tool or click on the '''Customize ID''' button</span>
##Hex Edit '''ncch.header'''
##'''exheader.bin'''
## In fact for New 3ds users you can edit 5 digits! ex: SMW use 0E 70 0F and so you can change it to <span style="color: #00b300">11 11</span> <span style="color: #ff0000">0</span><span style="color: #00b300">1</span> (not the red one)


# Import new textures with Ohana3DS and save changes (<span style="text-decoration: underline">not Ohana3DS_Rebirth</span>)
'''Region/language:'''
# Rebuild your '''banner.bnr''' with ba-GUI-nnertool: '''Banner''' '''Tab''' -&gt; Banner bcmdl/png: '''Browse''' then choose your new '''banner0.bcmdl''' (make sure all components are in the same folder: banner.cbmd, banner.bcwav,...)
# 10 Replace '''banner.bnr''' to '''Exefs.O''' folder
# 10<span style="font-size: 9px">.2</span><span style="font-size: 15px"> (''optional'' ) Replace '''data.bin''' to '''Romfs.O''' folder, '''icon.icn''' to '''Exefs.O''' folder, ...
# Go to '''Tool Box''' then click on the </span>'''<span style="font-size: 15px">Build</span>'''<span style="font-size: 15px"> button (</span>''<span style="font-size: 15px">optional </span>''<span style="font-size: 15px">: you can change </span>'''<span style="font-size: 15px">Version:</span>''' ''<span style="font-size: 15px">XX</span>'''''<span style="font-size: 15px">.</span>'''''<span style="font-size: 15px">XX</span>'''''<span style="font-size: 15px">.</span>'''<span style="font-size: 15px">''XX'' , remove '''age rating''' with voodoochaos 2.1 and/or add </span>'''<span style="font-size: 15px">manual</span>'''<span style="font-size: 15px"> if detected)
 
==All credits goes to:==
* gdkchan &amp; Rei for Ohana3DS
* Rohul1997 for VoodooChaos
* Steveice10 for bannertool
* dnasdw for 3dstool
* Relys for makerom
* elisherer for 3DS Explorer
* Gericom for Evey File Explorer
* Peter Pawlowski for Foobar2000
* Asia81 for all the 3D Banner Templates
* and others...
 
==ex: Zelda Hyrule Warriors Legends (JPN)==
 
# Decrypt the 'game.cia' with Decrypt9WIP then extract the banner.bnr with ba-GUI-nnertool.
# Copy/Paste the banner9.bcmdl to create the missing banner.
# Remane them to banner1.bcmdl, banner2.bcmdl, banner3.bcmdl... (don't touch the banner0.bcmdl or banner.cbmd)
# With an exheditor open each 'bannerX.bcmdl' then search for JPN_JP and modifiy to *corresponding region/language then save. (ex: EUR_EN for banner1.bcmdl)
# Rebuild the banner.bnr with ba-GUI-nnertool.
# Copy the NEW_banner.bnr to the decrypted 'exefs.O' folder.
# Rebuild the 'NEW_game.cia' with ba-GUI-nnertool.
 
*check this:
* banner1.bcmdl = English ~ EUR_EN
* banner1.bcmdl = English ~ EUR_EN
* banner2.bcmdl = French ~ EUR_FR
* banner2.bcmdl = French ~ EUR_FR
Line 79: Line 61:
* banner12.bcmdl = Spanish ~ USA_SP
* banner12.bcmdl = Spanish ~ USA_SP
* banner13.bcmdl = Portuguese ~ USA_PO
* banner13.bcmdl = Portuguese ~ USA_PO
===FAQ===
'''Q. Whats the size constraints on the 3D banner tool?'''
you can build a 2D banner with ba-GUI-nnertool and a 256x128.png. Banner should not exceed <700kb.
If you want to make a flat 3D banner with maya (example) there is only a limitation about polygons (and size/visibility on homemenu).
'''Q. How can I import 3D model in the banner?'''
You can use 3D Studio Max to create your .OBJ file. Then import it as a new CGFX file in EveryFileExplorer.
Choose .bcmdl/.cgfx (it's the same) to save the result and built a new banner.bnr.
'''Q. How to I edit the Icon text?'''
It is the description text wihch you can change in the Icon tab of ba-GUI-nnertool (the text is in the icon.icn).
You may need to delete the cache afterwards for the the edited texts to [https://3dbrew.org/wiki/Home_Menu#Cache.dat_.26_CacheD.dat display].
'''Q. Error message EFE Msgbox: "Unblock 3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null from external sources!"'''
You must unlock .dll.
Go to 'EFE/Plugins' folder.
Right click on .dlls then Properties and unlock it if necessary.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/baguinnertool2.png
==Credits==
* gdkchan & Rei for Ohana3DS.
* Rohul1997 for VoodooChaos.
* Steveice10 for bannertool.
* dnasdw for 3dstool.
* Relys for makerom.
* elisherer for 3DS Explorer.
* Gericom for Evey File Explorer.
* Peter Pawlowski for Foobar2000.
* Asia81 for all the 3D Banner Templates.
* And others.
==Changelog==
'''v2.2 2016/04/09'''
* Voodoochaos v2.1 (you can remove age rating).
* Code clean up.
* Some minor bugfix.
'''v.2.1.1 2016/03/16'''
* Fix a bug when extracting homebrew.
* SMDH folder renamed into Icon.
'''v2.1 2016/03/15'''
* New tool made by Rohul1997: VoodooChaos v2.0 in order to hexedit ncch.header & exheader.bin quickly - THX A LOT M8.
* Some UI modifications (improvements hopefully).
* Fix a bug with manual not added during the .cia build process.
* And a lot of bugfixes.
'''v2.02 2016/03/08'''
* New build of Ohana3DS_Rebirth.
* Drag function for Ohana3DS ok.
* Some bug fixes.
'''v2.01 2016/03/05'''
* ba-GUI-nnertool now use another build of Ohana3DS (in order to fix quickly flashes banner problem).
* More .png detected.
'''v2.0 2016/03/02'''
* Added extract/build .cia.
* And lot of bugfix.
'''v1.01 2016/01/24'''
* Use of .bcmdl instead of .cgfx.
* New build of ohana3ds rebirth (2016-01-19).
* Added banner-FIX- for Hyrule Warriors Legends (as an example).
* And some bugfix.
==External links==
* GBAtemp - https://gbatemp.net/threads/release-create-2d-3d-banner-smdh-with-ba-gui-nnertool.406433
*
[[Category:3DS homebrew emulators]]
[[Category:PC utilities for 3DS homebrew]]

Revision as of 09:45, 3 November 2021

ba-GUI-nnertool
File:Ba-GUI-nnertool.jpg
General
AuthorFONZD
TypePC Utilities
Version2.2
LicenseMixed
Last Updated2017/09/01
Links
Download
Website


ba-GUI-nnertool is a homebrew prgoram for customizing 2D/3D banner and icon/SMDH. It was originally a simple tool that allows you to extract banner.bnr from any decrypted CIA, more features were later added and it is now more like a CIA editor/builder.

User guide

Extract/Rebuild CIA

Prerequisite - a decrypted .cia (use Decrypt9).

  • Copy your decrypted .cia to the Projects folder (more practical).
  • Open ba-GUI-nnertool and click on Tool Box Tab.
  • Click on Browse and choose your decrypted .cia.
  • Click on Extract.
    • Choose the rom.0000.xxxxxxxx, it's the main content, by default: yourdecrypted.cia\rom.0000.00000000 (rom.0000.*).
    • (optional) Choose the rom.0001.xxxxxxxx. Only asked if the manual is not autodetected, you can choose another one or just click Cancel, by default: yourdecrypted.cia\rom.0001.00000001 (rom.0001.* ).
  • Launch Ohana3DS then drag your bannerX.bcmdl on it (not Ohana3DS_Rebirth).
  • Export textures (do the same with others bannerX.bcmdl if it's multilang).
  • Edit textures of banner0.bcmdl, banner1.bcmdl,...(with GIMP, Paint.NET,etc).
    • (optional) Create your icon.icn with the Icon Tab.
    • (optional) Hex Edit data.bin.
    • (optional) Change Title ID with the VoodooChaos tool or click on the Customize ID button.

Change Title ID

  • Import new textures with Ohana3DS and save changes (not Ohana3DS_Rebirth).
  • Rebuild your banner.bnr with ba-GUI-nnertool: Banner Tab -> Banner bcmdl/png: Browse then choose your new banner0.bcmdl (make sure all components are in the same folder: banner.cbmd, banner.bcwav,...).
  • Replace banner.bnr to Exefs.O folder.
    • (optional) Replace data.bin to Romfs.O folder, icon.icn to Exefs.O folder,...
  • Go to Tool Box then click on the Build button (optional : you can change Version: XX.XX.XX, remove age rating with voodoochaos 2.1 and/or add manual if detected).

Fix missing banner=

Example - Zelda Hyrule Warriors Legends (JPN):

  • Decrypt the "game.cia" with Decrypt9WIP then extract the banner.bnr with ba-GUI-nnertool.
  • Copy/Paste the banner9.bcmdl to create the missing banner.
  • Remane them to banner1.bcmdl, banner2.bcmdl, banner3.bcmdl... (don't touch the banner0.bcmdl or banner.cbmd).
  • With an exheditor open each "bannerX.bcmdl" then search for JPN_JP and modifiy to *corresponding region/language then save. (ex: EUR_EN for banner1.bcmdl).
  • Rebuild the banner.bnr with ba-GUI-nnertool.
  • Copy the NEW_banner.bnr to the decrypted exefs.O folder.
  • Rebuild the "NEW_game.cia" with ba-GUI-nnertool.

Region/language:

  • banner1.bcmdl = English ~ EUR_EN
  • banner2.bcmdl = French ~ EUR_FR
  • banner3.bcmdl = German ~ EUR_GE
  • banner4.bcmdl = Italian ~ EUR_IT
  • banner5.bcmdl = Spanish ~ EUR_SP
  • banner6.bcmdl = Dutch ~ EUR_DU
  • banner7.bcmdl = Portuguese ~ EUR_PO
  • banner8.bcmdl = Russian ~ EUR_RU
  • banner9.bcmdl = Japanese ~ JPN_JP
  • banner10.bcmdl = English ~ USA_EN
  • banner11.bcmdl = French ~ USA_FR
  • banner12.bcmdl = Spanish ~ USA_SP
  • banner13.bcmdl = Portuguese ~ USA_PO

FAQ

Q. Whats the size constraints on the 3D banner tool?

you can build a 2D banner with ba-GUI-nnertool and a 256x128.png. Banner should not exceed <700kb.

If you want to make a flat 3D banner with maya (example) there is only a limitation about polygons (and size/visibility on homemenu).

Q. How can I import 3D model in the banner?

You can use 3D Studio Max to create your .OBJ file. Then import it as a new CGFX file in EveryFileExplorer.

Choose .bcmdl/.cgfx (it's the same) to save the result and built a new banner.bnr.

Q. How to I edit the Icon text?

It is the description text wihch you can change in the Icon tab of ba-GUI-nnertool (the text is in the icon.icn).

You may need to delete the cache afterwards for the the edited texts to display.

Q. Error message EFE Msgbox: "Unblock 3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null from external sources!"

You must unlock .dll.

Go to 'EFE/Plugins' folder.

Right click on .dlls then Properties and unlock it if necessary.

Screenshots

baguinnertool2.png

Credits

  • gdkchan & Rei for Ohana3DS.
  • Rohul1997 for VoodooChaos.
  • Steveice10 for bannertool.
  • dnasdw for 3dstool.
  • Relys for makerom.
  • elisherer for 3DS Explorer.
  • Gericom for Evey File Explorer.
  • Peter Pawlowski for Foobar2000.
  • Asia81 for all the 3D Banner Templates.
  • And others.

Changelog

v2.2 2016/04/09

  • Voodoochaos v2.1 (you can remove age rating).
  • Code clean up.
  • Some minor bugfix.

v.2.1.1 2016/03/16

  • Fix a bug when extracting homebrew.
  • SMDH folder renamed into Icon.

v2.1 2016/03/15

  • New tool made by Rohul1997: VoodooChaos v2.0 in order to hexedit ncch.header & exheader.bin quickly - THX A LOT M8.
  • Some UI modifications (improvements hopefully).
  • Fix a bug with manual not added during the .cia build process.
  • And a lot of bugfixes.

v2.02 2016/03/08

  • New build of Ohana3DS_Rebirth.
  • Drag function for Ohana3DS ok.
  • Some bug fixes.

v2.01 2016/03/05

  • ba-GUI-nnertool now use another build of Ohana3DS (in order to fix quickly flashes banner problem).
  • More .png detected.

v2.0 2016/03/02

  • Added extract/build .cia.
  • And lot of bugfix.

v1.01 2016/01/24

  • Use of .bcmdl instead of .cgfx.
  • New build of ohana3ds rebirth (2016-01-19).
  • Added banner-FIX- for Hyrule Warriors Legends (as an example).
  • And some bugfix.

External links

Advertising: