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|version=2017 | |version=2017 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/3dshomebrews/tcpgeckodotnetnan.7z | ||
|website=https://gbatemp.net/threads/release-tcpgecko-dotnet-for-3ds.463998 | |website=https://gbatemp.net/threads/release-tcpgecko-dotnet-for-3ds.463998 | ||
|source=https://github.com/Nanquitas/tcp-gecko-dotnet | |source=https://github.com/Nanquitas/tcp-gecko-dotnet | ||
}} | }} | ||
tcpGecko dotNet for 3DS is a 3DS utility using a network connection. | tcpGecko dotNet for 3DS is a 3DS utility using a network connection. | ||
This is a mod/port of Chadderz121's [https://github.com/Chadderz121/tcp-gecko-dotnet WiiU Version of tcpGecko] that allow you to create cheat. The basics read/write has been edited, on the other hand, no debug functions is currently available (breakpoint/watchpoint/thread/pause etc). | This is a mod/port of Chadderz121's [https://github.com/Chadderz121/tcp-gecko-dotnet WiiU Version of tcpGecko] that allow you to create cheat. The basics read/write has been edited, on the other hand, no debug functions is currently available (breakpoint/watchpoint/thread/pause etc). | ||
To be able to use it, you need to use the modified ntr.bin. | |||
==Features== | ==Features== | ||
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Boot the application, and when you launch a game press D-Pad left. | Boot the application, and when you launch a game press D-Pad left. | ||
Your screen will flash blue and green and be stuck on the loading screen. When it happen, just connect the client to the 3DS, and the game will continue. | |||
===Cheat codes=== | |||
Supports AR/Gateshark codes. | Supports AR/Gateshark codes. | ||
Cheat codes are managed per ID, the 1st one you will sent will have for example the ID 0, in the textbox put "0" and choose the action you want to do with this cheatcode. | Cheat codes are managed per ID, the 1st one you will sent will have for example the ID 0, in the textbox put "0" and choose the action you want to do with this cheatcode. | ||
===Notes=== | |||
Some games have a dynamic memory layout and while the application fetch the current memory regions of the game when it connects to the 3DS, it can change later on. | Some games have a dynamic memory layout and while the application fetch the current memory regions of the game when it connects to the 3DS, it can change later on. | ||
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==External links== | ==External links== | ||
* GitHub - https://github.com/Nanquitas/tcp-gecko-dotnet | |||
* GBAtemp - https://gbatemp.net/threads/release-tcpgecko-dotnet-for-3ds.463998 | * GBAtemp - https://gbatemp.net/threads/release-tcpgecko-dotnet-for-3ds.463998 | ||
[[Category:3DS homebrew applications]] | [[Category:3DS homebrew applications]] | ||
[[Category:Homebrew utility applications on 3DS]] | [[Category:Homebrew utility applications on 3DS]] |
Revision as of 23:00, 2 November 2021
tcpGecko dotNet | |
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File:TcpGeckodotNetfor3ds.jpg | |
General | |
Author | Nanquitas |
Type | Utilities |
Version | 2017 |
License | Mixed |
Last Updated | 2017/03/10 |
Links | |
Download | |
Website | |
Source | |
tcpGecko dotNet for 3DS is a 3DS utility using a network connection.
This is a mod/port of Chadderz121's WiiU Version of tcpGecko that allow you to create cheat. The basics read/write has been edited, on the other hand, no debug functions is currently available (breakpoint/watchpoint/thread/pause etc).
To be able to use it, you need to use the modified ntr.bin.
Features
- Cheat searcher.
- Live memory viewer/editor.
- RAM dumper.
- AR/Gateshark codes support.
Installation
From the zip, extract the ntr.bin (modified by Nanquitas to work with this tool) to the root of the SD card.
User guide
Boot the application, and when you launch a game press D-Pad left.
Your screen will flash blue and green and be stuck on the loading screen. When it happen, just connect the client to the 3DS, and the game will continue.
Cheat codes
Supports AR/Gateshark codes.
Cheat codes are managed per ID, the 1st one you will sent will have for example the ID 0, in the textbox put "0" and choose the action you want to do with this cheatcode.
Notes
Some games have a dynamic memory layout and while the application fetch the current memory regions of the game when it connects to the 3DS, it can change later on.
A button is added to fetch the current memory regions of the game so no need to disconnect/reconnect to refresh it (by Mega-Mew).
Media
Hyrule Warriors TCP Gecko dotNet Tutorial (VoiD_Kura)
Credits
- Nanquitas - tcpGecko Mod to work with the 3ds & a mod of NTR to make Gecko working on NTR.
- cell9 - NTR CFW.
- Mega-Mew - minor change of the application.
- Chadderz - mod of tcpGecko to make it work on the WiiU (Wii -> WiiU -> 3DS).
- And many others.