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DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later. | DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later. | ||
It was presented to the Neo Coding Compo 2010. | It was presented to the Neo Coding Compo 2010 and Scenery Beta 2010. | ||
==Features== | ==Features== | ||
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Menus: | Menus: | ||
:Start game (starts the game from the first level) | |||
:Select level (you choose the level at which you want to start) | |||
:Create levels (menu for the creation of levels) | |||
:Play levels created (menu and play levels created earlier) | |||
In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD. | In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD. | ||
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===Basic=== | ===Basic=== | ||
Stylus - draw lines to redirect ball to move | Stylus - draw lines to redirect ball to move | ||
Button - launch/return to initial position | Button - launch/return to initial position | ||
B - menu | B - menu | ||
Start - return ball to original position, clear lines drawn | Start - return ball to original position, clear lines drawn | ||
===Creating levels=== | ===Creating levels=== | ||
Stylus - choose position of star/ball, draw the lines of level(green) | Stylus - choose position of star/ball, draw the lines of level(green) | ||
Button - for the next step (placing the initial ball, place the star, etc.) | Button - for the next step (placing the initial ball, place the star, etc.) | ||
B - menu | B - menu | ||
Start - reset all level | Start - reset all level | ||
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It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion. | It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion. | ||
[[Category:Homebrew applications]] | [[Category:Homebrew applications]] |
Revision as of 02:11, 20 July 2012
DSPaintball | |
File:Dspaintball.png | |
General | |
---|---|
Author(s) | miguel28 |
Type | Puzzle |
Version | August2010 |
Licence | Mixed |
Links | |
[Media:Dspaintball.rar Download] | |
Website |
<htmlet>adsense</htmlet>
DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.
It was presented to the Neo Coding Compo 2010 and Scenery Beta 2010.
Features
- 30 levels
- painting is not unlimited
- create up to 8 custom levels
Installation
- Download and extract file
- Copy it to the root directory of the card
Objectives
Get the ball to the star tracing white lines across the screen using stylus.
User guide
Menus:
- Start game (starts the game from the first level)
- Select level (you choose the level at which you want to start)
- Create levels (menu for the creation of levels)
- Play levels created (menu and play levels created earlier)
In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
Controls
Basic
Stylus - draw lines to redirect ball to move
Button - launch/return to initial position
B - menu
Start - return ball to original position, clear lines drawn
Creating levels
Stylus - choose position of star/ball, draw the lines of level(green)
Button - for the next step (placing the initial ball, place the star, etc.)
B - menu
Start - reset all level
Compatibility
Tested on: Flashcard R4 R4DS with firmware V. Wood 1.12.
It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion.