Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DSPaintball: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 13: Line 13:
DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.
DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.


It was presented to the Neo Coding Compo 2010.  
It was presented to the Neo Coding Compo 2010 and Scenery Beta 2010.  


==Features==
==Features==
Line 31: Line 31:


Menus:
Menus:
*Start game (starts the game from the first level)
:Start game (starts the game from the first level)
*Select level (you choose the level at which you want to start)
:Select level (you choose the level at which you want to start)
*Create levels (menu for the creation of levels)
:Create levels (menu for the creation of levels)
*Play levels created (menu and play levels created earlier)
:Play levels created (menu and play levels created earlier)


In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
Line 41: Line 41:
===Basic===
===Basic===
Stylus - draw lines to redirect ball to move  
Stylus - draw lines to redirect ball to move  
Button - launch/return to initial position
Button - launch/return to initial position
B - menu
B - menu
Start - return ball to original position, clear lines drawn
Start - return ball to original position, clear lines drawn


===Creating levels===
===Creating levels===
Stylus - choose position of star/ball, draw the lines of level(green)
Stylus - choose position of star/ball, draw the lines of level(green)
Button - for the next step (placing the initial ball, place the star, etc.)
Button - for the next step (placing the initial ball, place the star, etc.)
B - menu
B - menu
Start - reset all level
Start - reset all level


Line 56: Line 62:
It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion.
It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion.


==Changelog==
[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 02:11, 20 July 2012

DSPaintball
File:Dspaintball.png
General
Author(s)miguel28
TypePuzzle
VersionAugust2010
LicenceMixed
Links
[Media:Dspaintball.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


DSPaintball is a puzzle game, draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.

It was presented to the Neo Coding Compo 2010 and Scenery Beta 2010.

Features

  • 30 levels
  • painting is not unlimited
  • create up to 8 custom levels

Installation

  1. Download and extract file
  2. Copy it to the root directory of the card

Objectives

Get the ball to the star tracing white lines across the screen using stylus.

User guide

File:Dspaintball2.jpg

Menus:

Start game (starts the game from the first level)
Select level (you choose the level at which you want to start)
Create levels (menu for the creation of levels)
Play levels created (menu and play levels created earlier)

In level editor, it needs a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.

Controls

Basic

Stylus - draw lines to redirect ball to move

Button - launch/return to initial position

B - menu

Start - return ball to original position, clear lines drawn

Creating levels

Stylus - choose position of star/ball, draw the lines of level(green)

Button - for the next step (placing the initial ball, place the star, etc.)

B - menu

Start - reset all level

Compatibility

Tested on: Flashcard R4 R4DS with firmware V. Wood 1.12.

It works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, user can only create levels and then play them, and that closing the emulator such deletion.

Advertising: