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Super Robot Wars UX 3DS: Difference between revisions

From GameBrew
m (Text replacement - "image = https://dlhb.gamebrew.org/3dshomebrew/" to "image = ")
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| version=v2.0
| version=v2.0
| lastupdated = 2017/05/05
| lastupdated = 2017/05/05
| licence = Mixed
| license = Mixed
| author = Utopiaray
| author = Utopiaray
| website = https://gbatemp.net/threads/wip-super-robot-wars-ux-partial-english-translation.469496/
| website = https://gbatemp.net/threads/wip-super-robot-wars-ux-partial-english-translation.469496/

Revision as of 10:21, 20 October 2021

Super Robot Wars UX
File:SuperRobotWarsUX.jpg
General
AuthorUtopiaray
TypeTranslations
Versionv2.0
LicenseMixed
Last Updated2017/05/05
Links
Download
Website

So basically this Patch aims to cover most of the Menu, Battle UI, and Spirit Skills. While I'm not a programmer personally, expect a few oddities with the text within the patch itself.

I got most of the intermission screen done, however I will be spending the time to revise some options that don't make any sense in SRW terms.

As for testing there isn't any freezes or glitches as of yet, other than the text limitation.

Progress:

  • Spirits 95% (2.0 Patch Only)
  • Skill Parts 40% (2.0)
  • Names: 10%
  • Pilot Skills: 10%(2.0)
  • Intermission Screen: 100%
  • Battle UI 95%

Screenshots

TL6PFET.png vAAKwDW.png 5DwiRUN.png HEIp9Bq.png vLBNLCf.png

Set-up:

With the new Luma 7.0 having the built in LayeredFs functionality all you need to do is create a folder with the title id: 0004000000078A00 and simply Drag/Drop the files within that folder and boot the game up.

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