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| website = https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812/ | | website = https://gbatemp.net/threads/release-hex-a-hop-for-3ds-using-lib-sdl-1-2.464812/ |
Revision as of 10:03, 20 October 2021
Hex-a-Hop | |
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File:Hex-a-Hop.jpg | |
General | |
Author | nop90 |
Type | Puzzle |
Version | v1.1 |
License | Mixed |
Last Updated | 2017/04/17 |
Links | |
Download | |
Website | |
Source | |
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.
- The source code of my port is on my github (https://github.com/nop90/hexahop-3ds).
- The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases).
Credits:
- The original source is by Tom Beaumont (http://hexahop.sourceforge.net)
- This game uses the SDL 1.2 library for 3ds
Changelog
Ver. 1.1 (17 April 2017)
- Fixed jump key and some help text
Ver. 1.0 (09 April 2017)
- Complete and stable release
Ver. 0.2 (22 March 2017)
- Added music
Ver. 0.1 (17 March 2017)
- First reelase (3dsx and CIA formats)
- Music not working, only sfx
- Some flickering
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs.
Commands
- D-pad: Move (the directions are up, down and the four diagonals)
- A: Select option or Jump (only on some levels)
- B: Undo a move
- Y: Pause game and open the menu
- Start: Exit
Known Bugs
- Exiting the game hangs the system
Screenshots