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Colossal Cave Adventure 3DS: Difference between revisions

From GameBrew
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| version=v1.1
| version=v1.1
| lastupdated = 2018/02/23
| lastupdated = 2018/02/23
| licence = Mixed
| license = Mixed
| author = nop90
| author = nop90
| website = https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds
| website = https://github.com/nop90/Colossal-Cave-Adventure-2.5-for-3ds

Revision as of 09:57, 20 October 2021

Colossal Cave Adventure
File:Colossal-Cave-Adventure.png
General
Authornop90
TypeAdventure
Versionv1.1
LicenseMixed
Last Updated2018/02/23
Links
Download
Website
Source

Colossal Cave Adventure

See http://rickadams.org/adventure/ The Origins of Adventure

This is a little port I made in the week end for having some relax after months of hard work and no time for coding.

There isn't too much to say about Adventure: If you know it, you like. I f you don't know it, probably you won't like it.

From Wikipedia:

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum number of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.

Colossal Cave Adventure is the first known work of interactive fiction and, as the first text adventure game, is considered the precursor for the adventure game genre. Colossal Cave Adventure also contributed towards the role playing and roguelike genres.

NOTES for the 3ds release:

Running the game on Citra, saving a game fails and exiting the program hangs citra, but on a real 3ds everything works fine.

The game is released only in 3dsx format because there are some things to test (and probably fix) in the CIA.

For the text input I used an old project of mine for a 3ds sw keyboard from 2014.

Happy exploring the cave!

changelog

V1.0 (19/02/2018)

  • First release

V1.1 (22/02/2018)

  • Added coll pause after a page of text (press A to continua)
  • Changed text color to green
  • Added possibility to swap color to white with R+UP
  • Added possibility to swap again color to green with R+DOWN
  • Started formatting textes to the narrow 3ds screen
  • Starting the game with R pressed, forces an update of the game data on SD (needed to load the new formatted textes

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