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XBermuda Xbox: Difference between revisions

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m (Text replacement - "{{Infobox XBOX homebrew" to "{{Infobox XBOX Homebrews")
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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title      = xBermuda  
| title      = xBermuda  
| image      = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.png|250px
| image      = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.png|250px

Revision as of 06:10, 20 October 2021

xBermuda
[[1]]
General
AuthorA600
TypePlatform
Versionv1.0
Links
Download
Source

xBermuda 0.1.4 ported by A600

This is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir (http://cyxdown.free.fr/bs/) and possible thanks the SDLx libs by lantus.

I have to say that this game is probably my favourite platformer of all times (far better IMHO than Another World or Flashback) and sadly it didn't get the recognition it deserved.

To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the MUSIC folder. This tutorial: http://users.lmi.net/bblackie/music/winamp/midi2wav.html shows how to convert a midi to wav.

This is the list of the midis needed:

  • midi\flyaway.mid --> track02.ogg
  • midi\jungle1.mid --> track03.ogg
  • midi\sadialog.mid --> track04.ogg
  • midi\caves.mid --> track05.ogg
  • midi\jungle2.mid --> track06.ogg
  • midi\darkcave.mid --> track07.ogg
  • midi\waterdiv.mid --> track08.ogg
  • midi\merian1.mid --> track09.ogg
  • midi\telquad.mid --> track10.ogg
  • midi\gameover.mid --> track11.ogg
  • midi\complete.mid --> track12.ogg

The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:

  • xpos=0
  • ypos=0
  • xstretch=0
  • ystretch=0
  • flickerfilter=1
  • 720p=1

The flickerfilter option can be a number between 0 and 5.

CONTROLS

  • Left Analog -> Up / Down / Left / Right
  • Dpad -> Up / Down / Left / Right
  • A -> Use Object / Select Option / Select Dialog Line
  • B -> Up
  • X -> Use Weapon
  • Y -> Inventory
  • Left Trigger -> Display Status Bar
  • Right Trigger -> Run / Holster Weapon / Hold
  • White -> Load Game State
  • Black -> Save Game State
  • Right Analog Up -> Select Game State Slot #1
  • Right Analog Right -> Select Game State Slot #2
  • Right Analog Down -> Select Game State Slot #3
  • Right Analog Left -> Select Game State Slot #4
  • Right Analog Thumb -> Exit to Dashboard
  • Start -> Skip Dialog
  • Back -> Restart Game

Source code (sources.rar) included.

-A600-

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