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| title = Lua-RayCast3D | | title = Lua-RayCast3D | ||
| image = | | image = Lua-RayCast3D.jpeg|250px | ||
| type = Game engine | | type = Game engine | ||
| version=0.1 | | version=0.1 |
Revision as of 01:54, 20 October 2021
Lua-RayCast3D | |
---|---|
File:Lua-RayCast3D.jpeg | |
General | |
Author | Rinnegatamante |
Type | Game engine |
Version | 0.1 |
Last Updated | 2015/12/31 |
Links | |
Download | |
Website | |
Source | |
RayCast3D is a 3D Game Engine for Nintendo 3DS / PSVITA which runs under Lua Player Plus 3DS / [Lua Player Plus Vita](https://github.com/Rinnegatamante/lpp-vita).
It uses [RayCasting algorithm](https://en.wikipedia.org/wiki/Ray_casting) to generate a 3D world starting from a 2D map. It runs fullspeed on N3DS even with best accuracy values.
On O3DS it runs pretty good with accuracy value >= 2.
Features
- Different tile size maps support
- Automated camera and player position management
- No restrictions on maps sizes
- Support for sky and floor rendering (still choppy at the moment)
- Automated minimap renderer with player position
- ShootCasting feature to easily build FPS and similars
- Textured walls support
- Customizable FOV
- Walls collision detection
- Shading support for shadows, fogs and similar effects
Showcase
Here are some games made using RayCast3D:
Credits
- Rinnegatamante: Author
- ihaveamac: Tester
- Misledz for the engine logo
- Special thanks to fpermadi for [this really cool tutorial](http://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/) i used as base to learn about RayCasting algorithm