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{{Infobox PSP Homebrews | {{Infobox PSP Homebrews | ||
| title = POLYGUN WARS | | title = POLYGUN WARS | ||
| image = | | image = polugunwars.png|250px | ||
| type = Shooter | | type = Shooter | ||
| version = 0.65 Fix Scenery (2008) | | version = 0.65 Fix Scenery (2008) |
Revision as of 12:37, 14 October 2021
POLYGUN WARS | |
---|---|
General | |
Author | ahrimanes |
Type | Shooter |
Version | 0.65 Fix Scenery (2008) |
Links | |
Download | |
Website | |
Polygun Wars is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.
It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place).
Controls
D-Pad - Movement
Triangle - Shoot upwards
Cross - Shoot downwards
Circle - Shoot to the right
Square - Shoot to the left
Triangle/Cross/Circle/Square - Diagonal shots*
L - Drop bomb
Start - Exit or Start game
Select - Screenshot
Note: Combine the fire keys to make diagonal shots*.
Screenshots
Media
Polygunwars PSP - Gameplay (vhs)
Changelog
v0.65 Fix Scenery
- Fixed a small bug when recovering the maximum scores.
v0.65
- You can now see the player's nationality on the score tables.
- When you get a new score you will not have to select your profile again (Autosave).
v0.6
- The native PSP dialogs have been integrated (message, net, save/load dialogs).
- Save your profile or gamertag as in 360.
- Upload your highscores/profile to the network.
- Look at the online leaderboards.
- Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language.
- The game will take the system configuration and load the corresponding sln.
- Now you should be more careful because the black holes will also eat you.
- I present you a new enemy, say hello to the snakes.
- Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches.
- Now you can look at the credits in the options menu.
- Hints on how to play within the options menu.
- You can also check the leaderboards here.
- Now there is support for achievements (read what needs to be done).
v0.5
- Changes in the enemy system, with new units.
- Improvements in movements.
- Trigger system more real, with analog stick.
- Redesigned graphics.
- You can see who killed you.
- Multiple improvements in the sound section.
v0.4
- Improvements in collision detection.
- Save the highest scores.
- Enemies are no longer randomly generated.
v0.3
- Improvements in collision detection.
- Functional L button, the bomb now destroys enemies
- Life remaining counter on screen.
- Counter of remaining pumps on screen.
- End of the game with star field in the background, START to start over.
- New enemy "Green glowbin".
External links
- Author's website - http://www.ahrimanescore.luaplayer.org
- Scenebeta - https://psp.scenebeta.com/noticia/polygunwars
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=5262.0
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=4988.0