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OpenTTD DS: Difference between revisions

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OpenTTD is a DS port of OpenTTD, an improved version of an open source business simulation game based on Transport Tycoon, created by Chris Sawyer in the 90s.  
OpenTTD is a DS port of OpenTTD, an improved version of an open source business simulation game based on Transport Tycoon, created by Chris Sawyer in the 90s.  
==Features==
* Your favorite transport simulation to-go.
* Stylus-controlled interface.
* Saving and loading games, even across all other platforms (Windows, Linux, etc).
* Play maps with a size of up to 256x128.
* Stereo sound effects.


==Installation==
==Installation==

Revision as of 04:03, 30 September 2021

Open Transport Tycoon Deluxe DS
Openttdds.png
General
Author(s)dominik81
TypeSimulation
VersionAlpha6
LicenceMixed
Links
[Media:Openttdalpha6ds.rar Download]
Website
[Media:Openttdalpha6dsscr.rar Source]
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OpenTTD is a DS port of OpenTTD, an improved version of an open source business simulation game based on Transport Tycoon, created by Chris Sawyer in the 90s.

Features

  • Your favorite transport simulation to-go.
  • Stylus-controlled interface.
  • Saving and loading games, even across all other platforms (Windows, Linux, etc).
  • Play maps with a size of up to 256x128.
  • Stereo sound effects.

Installation

Note: You will need the original TTD CD datafiles in order to play this game.

Copy openttd.nds, openttd.cfg and the openttd folder to the root of your card. DLDI patch the .nds file if necessary.

Copy the Transport Tycoon data files from your original TTD CD to openttd/data. The following files are required:

  • sample.cat
  • trg1r.grf
  • trgcr.grf
  • trghr.grf
  • trgir.grf
  • trgtr.grf

You could alternatively use any other directory for the data files and the rom image and specify them in the config file.

User guide

In this game, you are presented with a scenario with different populations and industries, and your mission is to assess which ones will yield more for less money and transport the products or passengers to make a profit.

Your goal aim is to build a transportation network using trucks, buses, trains, airplanes and boats to link together industries and towns on the map and transport the cargo they produce. Every time a vehicle makes a delivery of some cargo, players receive an income, allowing them to build more infrastructure (rails, stations, etc), build more vehicles, modify the terrain, and interact with towns, via their local authorities.

Controls

D-Pad - Move on stage

L - Swap screens

R - Close all windows

A - Debug displays

B - Report memory status

Stylus - Select, Execute action

Screenshoots

File:Openttdds2.png

Known issues

Random crashes when the game runs out of memory.

Graphical glitches (mostly during scrolling) because the nds blitter needs to be rewritten. Minimap glitches.

Trying to create maps bigger than 256x128 crashes.

The screen resolution is too small making it impossible to click some windows.

Changelog

Alpha 6

  • Based on r12452 (internal rev1926)
  • The NDS port now has a different toolbar, more suitable for the small screen. For better access with the touchscreen the toolbars have been moved to the bottom screen.
  • A fully customizable on-screen keyboard has been added (click on a text field to open it).
  • A newsticker display on the lower screen has been added.
  • Some windows have been adapted for the NDS screen (more will follow in future releases):
    • Intro menu.
    • Game creation menu.
    • Minimap.
    • Build vehicle window.
  • When building depots and stations only one preview image is shown which you can rotate by clicking on it.
  • Information regarding accepted cargo when building a station is displayed as icons now.
  • Switching screens (left shoulder button L) now only switches the windows.
  • Many windows (e.g. confirmation dialogs) are now centered on the bottom screen the amount of free ram (in kb) is displayed in the middle of the status bar. This is only a temporary change to help with tracking down a memory leak.
  • Additionally you can view some memory information by pressing the B button.
  • Always use new global pathfinder (NPF). the original TTD pathfinder crashes due to too many recursions.
  • Fixed loading screen glitch.


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