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Shmup NDS: Difference between revisions

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==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/shmupnds2.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds2.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds3.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds4.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds5.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds5.png


https://dlhb.gamebrew.org/dshomebrew/shmupnds6.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds6.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds7.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds7.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds3.png
https://dlhb.gamebrew.org/dshomebrew/shmupnds4.png


==Media==
==Media==

Revision as of 07:52, 29 September 2021

Shmup NDS
shmupnds.png
General
Author(s)Valryon
TypeShooter
Version1.0
LicenceMixed
Links
Download
Website
Source
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Shmup (French) is a vertical scrolling shoot'em up developed for Nintendo DS, made with the library PAlib. Version 1.0 includes two levels and a boss added.

User guide

In Shmup, you have to cross levels full of enemies to defeat the bosses and their minions using several weapons (laser, machinegun, etc). Each shot received is fatal, and the number of lives is limited, we must remain vigilant not to be shot.

Small originality for this homebrew: for each part you can choose the graphic style you want, the level and the enemies remaining in the same place. For now (and probably forever) two very distinct modes are available: ASCII and PAINT. Although in fact both were done in Paint.

Controls

D-Pad - Movement

B - Shoot

Start - Start/finish game

X - Cheat

Screenshots

shmupnds2.png shmupnds5.png

shmupnds6.png shmupnds7.png

shmupnds3.png shmupnds4.png

Media

Gameplay.

Known issues

The boss moves in any way, or rather, it does not move.

The enemies before the boss disappear too soon interrupted by the boss.

The animations are either absent or faulty.

Changelog

Version 1.0

  • An atom bomb.
  • Fixed bugs.

External links

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