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Badge Arcade Tool 3DS: Difference between revisions

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| website = https://gbatemp.net/threads/release-badge-arcade-tool.456468/
| website = https://gbatemp.net/threads/release-badge-arcade-tool.456468/
| download = https://dlhb.gamebrew.org/3dshomebrew/BadgeArcadeTool.7z
| download = https://dlhb.gamebrew.org/3dshomebrew/BadgeArcadeTool.7z
| source =  
| source = https://github.com/SciresM/BadgeArcadeTool
}}
}}
<youtube>pyXblwEq-WA</youtube>
<youtube>pyXblwEq-WA</youtube>
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On future runs, it will only download/decrypt if there are new badges you haven't already downloaded, and will only log the new ones.
On future runs, it will only download/decrypt if there are new badges you haven't already downloaded, and will only log the new ones.
Source is available on [https://github.com/SciresM/BadgeArcadeTool my github].


'''Note''': This tool has a lot of setup requirements, and as such <span style="text-decoration: underline">it's only really reasonable to expect devs to be able to make use of it</span>.
'''Note''': This tool has a lot of setup requirements, and as such <span style="text-decoration: underline">it's only really reasonable to expect devs to be able to make use of it</span>.

Revision as of 14:50, 23 September 2021

Template:Infobox-3DS-Homebrews

This is a tool that, when run, will download and decrypt and extract the PNGs for every badge in Nintendo's Badge Arcade.

Note: Decryption requires you to be running a copy of 3DS Crypto Server on a 3ds on your local network, and for you to edit the TryDecryptBOSS function in NetworkUtils.cs to point at that 3ds. Decryption cannot avoid networking through a 3DS without the BOSS key from bootrom, which has not been publically dumped.

The first time this is run, it will generate a ~3 MB log file as it extracts every badge ever added to the arcade.

On future runs, it will only download/decrypt if there are new badges you haven't already downloaded, and will only log the new ones.

Note: This tool has a lot of setup requirements, and as such it's only really reasonable to expect devs to be able to make use of it.

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