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{{Infobox homebrew | {{Infobox homebrew | ||
| title = LumiDS | | title = LumiDS | ||
| image = | | image = https://dlhb.gamebrew.org/dshomebrew/lumids.png | ||
| type = Puzzle | | type = Puzzle | ||
| version = 0.2a | | version = 0.2a | ||
| licence = Mixed | | licence = Mixed | ||
| author = | | author = Christopher 'FireSlash' Kadar | ||
| website = | | website = http://www.fireslash.net/index/pages/lumids | ||
| download = | | download = [https://dlhb.gamebrew.org/dshomebrew/lumids.7z binary] | ||
| source = | | source = | ||
}} | }} | ||
LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library. | LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library. | ||
==Installation== | ==Installation== | ||
Download | '''Note:''' Download contains binary only, in order to play you will also need the data files (original link no longer available). | ||
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file. | Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file. | ||
==User guide== | ==User guide== | ||
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus. | Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. | ||
Arrange more blocks next to each other that are marked to get a higher sweep bonus. | |||
The level will progress with each sweep of 7 or more blocks. | The level will progress with each sweep of 7 or more blocks. | ||
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Everyone in #dsdev on EFNet. | Everyone in #dsdev on EFNet. | ||
==External links== | |||
* Author's website - [https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids http://www.fireslash.net/index/pages/lumids] (archived) | |||
[[Category:DS homebrew games]] | [[Category:DS homebrew games]] | ||
[[Category:Homebrew puzzle games on DS]] | [[Category:Homebrew puzzle games on DS]] |
Revision as of 01:54, 20 September 2021
LumiDS | |
General | |
---|---|
Author(s) | Christopher 'FireSlash' Kadar |
Type | Puzzle |
Version | 0.2a |
Licence | Mixed |
Links | |
[binary Download] | |
Website |
<htmlet>adsense</htmlet>
LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.
Installation
Note: Download contains binary only, in order to play you will also need the data files (original link no longer available).
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.
User guide
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar.
Arrange more blocks next to each other that are marked to get a higher sweep bonus.
The level will progress with each sweep of 7 or more blocks.
Compatibility
It currently runs on the following carts:
GBA MP CF
M3 CF
Supercard CF
Known issues
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).
Changelog
0.2A
- Added music. The song will automagically cycle itself during game play.
- Added sound effects.
- Replaced default arm7 lib with custom one.
- Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
- Loading screen now unloads itself.
- Added block queue on the top screen
- Blocks marked but not swept now properly un-mark after the sweep has finished.
- Numerous gameplay bug fixes.
0.1A
- Initial release.
Credits
Special thanks to Chishm (FAT driver code).
Everyone in #dsdev on EFNet.
External links
- Author's website - http://www.fireslash.net/index/pages/lumids (archived)