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| website = https://gbatemp.net/threads/release-wip-port-of-openttd-v0-7-0-for-the-3ds.562868/ | | website = https://gbatemp.net/threads/release-wip-port-of-openttd-v0-7-0-for-the-3ds.562868/ | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/OpenTTD.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/OpenTTD.rar | ||
| source = | | source = https://github.com/EnergeticBark/OpenTTD-3DS | ||
}} | }} | ||
<youtube>otjP1yWoML8</youtube> | <youtube>otjP1yWoML8</youtube> | ||
OpenGFX is included in the release's zip file. | OpenGFX is included in the release's zip file. | ||
This is a fairly bare-bones port at the moment, but I plan to expand upon it. | This is a fairly bare-bones port at the moment, but I plan to expand upon it. | ||
Note: The game can take quite awhile to load initially, around a full minute. | '''Note:''' The game can take quite awhile to load initially, around a full minute. | ||
I'm able to create maps up to 1024x1024 in size on my O3DS. | I'm able to create maps up to 1024x1024 in size on my O3DS. | ||
Some of the larger maps can also take a long time to generate, so hang tight! | Some of the larger maps can also take a long time to generate, so hang tight! | ||
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The top of my to do list at the moment is getting some large UI elements to fit properly on the 3DS's screen. | The top of my to do list at the moment is getting some large UI elements to fit properly on the 3DS's screen. | ||
==Screenshots== | |||
https://dlhb.gamebrew.org/3dshomebrew/uOpMwPd.png | |||
https://dlhb.gamebrew.org/3dshomebrew/QaN8ypM.png | |||
https://dlhb.gamebrew.org/3dshomebrew/QBVuWnS.png | |||
Revision as of 06:27, 14 September 2021
Template:Infobox-3DS-Homebrews
OpenGFX is included in the release's zip file. This is a fairly bare-bones port at the moment, but I plan to expand upon it.
Note: The game can take quite awhile to load initially, around a full minute. I'm able to create maps up to 1024x1024 in size on my O3DS. Some of the larger maps can also take a long time to generate, so hang tight! It hasn't crashed until you see an exception screen or get booted to the homebrew launcher! If you do end up crashing, it's likely you ran out of memory.
The top of my to do list at the moment is getting some large UI elements to fit properly on the 3DS's screen.
Screenshots