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Griffon Legend 3DS: Difference between revisions

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| version=v1.0
| version=v1.0
| lastupdated = 2017/02/13
| lastupdated = 2017/02/13
| licence = Mixed
| licence = GPL2
| author = nop90
| author = nop90
| website = https://github.com/nop90/Griffon-Legend-3DS
| website = https://gbatemp.net/threads/release-griffon-legend-3ds.452084/
| download = https://dlhb.gamebrew.org/3dshomebrew/Griffon-Legend-3DS.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/Griffon-Legend-3DS.rar
| source =  https://github.com/nop90/Griffon-Legend-3DS
| source =  https://github.com/nop90/Griffon-Legend-3DS
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<youtube>4ekrf1FVxdQ</youtube>
<youtube>4ekrf1FVxdQ</youtube>


=Griffon Legend 3DS=
==Griffon Legend 3DS==


<img src="https://gbatemp.net/attachments/title-png.71281/" alt="title.png" class="bbCodeImage LbImage" style="">
The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.
​</div><br> The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.<br> <br> Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.<br> <br> The port to 3DS is based on the GCW-Zero code.<br> <br>
 
<div style="text-align: center">--------&#8203;</div><br>
Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.
The source code of my port is on my github - https://github.com/nop90/Griffon-Legend-3DS.<br>
 
The compiled game (3dsx format) is released on github - https://github.com/nop90/Griffon-Legend-3DS/releases.<br>
The port to 3DS is based on the GCW-Zero code:
<br>
 
<b>Credits:</b><br>
* The source code of my port is on my github - https://github.com/nop90/Griffon-Legend-3DS.
The original game is by Syn9 (written in FreeBASIC), it was ported to c for GCW-Zero handheld by Dmitry Smagin.<br>
* The compiled game (3dsx format) is released on github - https://github.com/nop90/Griffon-Legend-3DS/releases.
This game uses a fake 3DS SDL layer made me (NOP90) and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis<br>
 
<br>
==Credits:==
<span style="text-decoration: underline"><span style="font-size: 22px">Changelog</span></span><br>
The original game is by Syn9 (written in FreeBASIC), it was ported to c for GCW-Zero handheld by Dmitry Smagin.
<br>
This game uses a fake 3DS SDL layer made me (NOP90) and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis
<b><b>Ver. 1.0 (12 February 2017)</b></b><br>
 
- Fixed CIA version<br>
==Changelog==
<br>
 
<b><b>Ver. 1.0RC1 (13 December 2016)</b></b><br>
'''Ver. 1.0 (12 February 2017)'''
- Fixed crashes<br>
*Fixed CIA version
- Fixed the invulnerability bug happening loading a saved game<br>
 
<br>
'''Ver. 1.0RC1 (13 December 2016)'''
<b><b>Ver. 1.0beta (10 December 2016)</b></b><br>
*Fixed crashes
- Fixed many bugs<br>
*Fixed the invulnerability bug happening loading a saved game
- Added music<br>
 
- <span style="color: #ff0000"><b>Warning: this version of the game doesn't work with Citra.</b></span><br>
'''Ver. 1.0beta (10 December 2016)'''
<br>
*Fixed many bugs
<b>Ver. 1.0alpha (05 December 2016)</b><br>
*Added music
- First alpha release<br>
*<span style="color: #ff0000"><b>Warning: this version of the game doesn't work with Citra.</b></span>
- Game should be fully playable but is mostly untested<br>
 
- Sfx are enabled but not the background musics (too slow to load and can cause some crashes)<br>
'''Ver. 1.0alpha (05 December 2016)'''
- Only 3DSX format since final release<br>
*First alpha release
<br>
*Game should be fully playable but is mostly untested
<span style="text-decoration: underline"><span style="font-size: 22px">Installation<br>
*Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
</span></span><br>
*Only 3DSX format since final release
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.<br>
 
<br>
==Installation==
The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.<br>
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
<br>
 
<span style="text-decoration: underline"><span style="font-size: 22px">Commands</span></span><br>
The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
<br>
 
PAD - moving<br>
==Commands==
A - attack / select<br>
 
B - open/close item menu<br>
* PAD - moving
X - main menu / back<br>
* A - attack / select
<br>
* B - open/close item menu
<span style="text-decoration: underline"><span style="font-size: 22px">Known Bugs</span></span><br>
* X - main menu / back
<br>
 
-<br>
==Screenshots==
<br>
https://dlhb.gamebrew.org/3dshomebrew/gl1.png
<span style="text-decoration: underline"><span style="font-size: 22px">To Do List</span></span><br>
https://dlhb.gamebrew.org/3dshomebrew/gl2.png
<br>
-<br>
<br>
<span style="text-decoration: underline"><span style="font-size: 22px">Screenshots</span></span><br>
<img src="https://gbatemp.net/attachments/gl1-png.71282/" alt="gl1.png" class="bbCodeImage LbImage" style="">
<img src="https://gbatemp.net/attachments/gl2-png.71283/" alt="gl2.png" class="bbCodeImage LbImage" style="">

Revision as of 04:31, 14 September 2021

Template:Infobox-3DS-Homebrews

Griffon Legend 3DS

The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.

Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.

The port to 3DS is based on the GCW-Zero code:

Credits:

The original game is by Syn9 (written in FreeBASIC), it was ported to c for GCW-Zero handheld by Dmitry Smagin. This game uses a fake 3DS SDL layer made me (NOP90) and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis

Changelog

Ver. 1.0 (12 February 2017)

  • Fixed CIA version

Ver. 1.0RC1 (13 December 2016)

  • Fixed crashes
  • Fixed the invulnerability bug happening loading a saved game

Ver. 1.0beta (10 December 2016)

  • Fixed many bugs
  • Added music
  • Warning: this version of the game doesn't work with Citra.

Ver. 1.0alpha (05 December 2016)

  • First alpha release
  • Game should be fully playable but is mostly untested
  • Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
  • Only 3DSX format since final release

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

Commands

  • PAD - moving
  • A - attack / select
  • B - open/close item menu
  • X - main menu / back

Screenshots

gl1.png gl2.png

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