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| image = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.jpeg|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.jpeg|250px | ||
| type = Other Apps | | type = Other Apps | ||
| version = v1.1 | | version=v1.1 | ||
| lastupdated = 2016/03/03 | |||
| licence = Mixed | | licence = Mixed | ||
| author = Rinnegatamante | | author = Rinnegatamante | ||
| website = https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875/ | | website = https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875/ | ||
| download = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.rar | | download = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.rar | ||
| source = | | source = | ||
}} | }} | ||
Revision as of 05:52, 7 September 2021
BLEND3R
Description
Someone asked for such piece of code so i decided to write it :P
BLEND3R is a 3D model viewer wrote with lpp-3ds fully opensource.
It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported).
How to adapt a model
To be sure your model will be compatible with BLEND3R you can use Blender ( <.< ) to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
1) Start Blender v.2.7.
2) Remove the default cube and import your model.
3) On bottom screen where you see "Default Mode", click it and select Edit Mode
4) If your model is not selected, press A to select it.
5) Press CTRL+T
6) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)
Controls
Filebrowser:
DPad = Navigate through files
A = Open Directory / File
X = Enable / Disable 804 Mhz mode (N3DS only)
SELECT = Take screenshot
START = Exit Homebrew
Render Phase:
Circle Pad = Move model
L / R = Zoom In / Zoom Out
Touchscreen = Rotate model
X = Enable / Disable 804 Mhz mode (N3DS only)
B = Return to Filebrowser
SELECT = Take screenshot
START = Exit Homebrew
How to use textures
You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).