More actions
(Created page with "{{Infobox 3DS homebrew | title = libctr9 | image = https://dlhb.gamebrew.org/3dshomebrew/libctr9.jpg|250px | type = PC Utilities | version = v0.0.1 | licence = Mixed | author...") |
m (Text replacement - "Infobox 3DS homebrew" to "Infobox-3DS-Homebrews") |
||
Line 1: | Line 1: | ||
{{Infobox 3DS | {{Infobox-3DS-Homebrews | ||
| title = libctr9 | | title = libctr9 | ||
| image = https://dlhb.gamebrew.org/3dshomebrew/libctr9.jpg|250px | | image = https://dlhb.gamebrew.org/3dshomebrew/libctr9.jpg|250px |
Revision as of 10:44, 6 September 2021
Template:Infobox-3DS-Homebrews
Skip to content Why GitHub?�Team Enterprise Explore�Marketplace Pricing�Sign in Sign up TuxSH / libctr9 forked from�gemarcano/libctr9 �Notifications �Star 1 �Fork 2 Code Pull requests Actions Projects Wiki Security Insights �master��3�branches �1�tag Go to file �Code�This branch is 1 commit ahead, 87 commits behind gemarcano:master. �Contribute��Fetch upstream�Latest commit TuxSH�Implement the CMAC algorithm d4f1493 on Jul 17, 2016 Git stats �71�commits Files README
(Working title) libctr9 Copyright 2016 Gabriel Marcano
Licensing
This project is licensed under the GPL 2 or later licenses, at your choice. Refer to COPYING for more licensing information and for the licensing for the code borrowed from other sources.
About
This library is meant to be a collection of useful routines for ARM9 3DS development. The plan is for it to eventually grow to something like libnds. Currently the main contribution to this library is a generic disk IO framework that has been designed for ease of use and extensibility. The library was meant to be linked with LTO, but due to technical limitations of devKitARM with GCC 5.3, it is not. Instead, it is compiled with -ffunction-section, so if the final executable uses the gc-section option for the linker, the linker when linking the final executable will be able to throw out parts of the library that are not in use, reducing executable size. Note this library is still in active development and the API is not considered stable. Breaking changes will be mentioned in commits at the very least.
Dependencies
- https://github.com/b1l1s/ctr - Used for unit tests Make sure it is installed somewhere that the compiler can pick it up, or use -L and -I to instruct the compiler where to find it.
- Autotools in general. These are used to create the build scripts.
Compiling
The Autotools setup assumes that devkitarm is already in the PATH.
this following line is if the 3ds compiler isn't in the path
export PATH=${PATH}:${DEVKITPRO}/bin:${DEVKITARM}/bin autoreconf -if ./configure --host arm-none-eabi --prefix=[lib install path] make Example: export PATH=${PATH}:${DEVKITPRO}/bin:${DEVKITARM}/bin autoreconf -if ./configure --host arm-none-eabi --prefix="$HOME/.local/usr/arm-none-eabi-9/" make -j10
Installation
TBD. This library is built using Autotools, so it supports the 'make install' and 'make uninstall' targets. Be sure to set --prefix when calling configure if either of the preceeding targets will be used, else by default the generated Makefile will install to /usr/local/ (most likely)) ! Example (after having compiled): #this will install to the directory specified in prefix, or /usr/local/ if #prefix isn't defined (most likely)! make install
Usage
== Depending on where the library is installed, one may need to use -L in one's projects to point the compiler to find the library, then use -lctr9 to cause the linker to link in the static library. Example: arm-none-eabi-gcc -I$HOME/.local/usr/arm-none-eabi-9/include -L$HOME/.local/usr/arm-none-eabi-9/lib -Os -Wall -Wextra -Wpedantic hello.c One setup that is recommended is to export a variable such as, CTRARM9, to point to the root of the prefix where libctr9 is installed. This way, it is easier to point to the lib and include directories (such as by using $CTRARM9/include and $CTRARM9/lib). ==
Documentation
This project uses Doxygen markup in order to facilitate the generation of documentation, which should be found when generated in the doc/ folder. Each header in the include/ directory should also be well documented and can be used as reference for programming. In addition, some documentation is hosted in GitHub pages: https://gemarcano.github.io/libctr9/
Design: IO subsystem/framework
The IO framework is based on the idea of IO interfaces that can be layered. The implementation of each IO interface layer depends on a function table that is embedded into the IO interface context object. It is via this function table that the generic IO interface functions determine what function to call, acting as a virtual table for the IO interface functionality. Refer to ctr_io_interface.h for the definition of this function table. One of the advantages of the framework is that it lends itself well to layering IO interfaces. For example, after implementing a NAND IO interface, it is possible to develop an IO interface layer that takes as an input at initialization a NAND IO interface and transforms the input/output of the NAND IO interface layer as necessary. An example of this is the crypto IO interface layer included in this library, which takes as an input any IO interface layer (most likely NAND) and then applies crypto to the input/output to/from the NAND IO layer, based on the initialization parameters of the crypto layer. This allows for the encrypted NAND to be read and written transparently, for example. The IO subsystem was designed with extensibility in mind. In order to create a new IO interface layer, all one needs to do is implement six functions and load a function table at the beginning of the new IO interface object with those functions. Instead of calling the function pointers directly, use the ctr_io_* functions supplied by the framework. These will make sure to call the right functions. For examples of how IO interfaces are implemented refer to the source code for this library. Some example IO interfaces are ctr_nand_interface (the actual implementation for this one was abstracted to ctr_sdmmc_implementation), ctr_nand_crypto_interface, and ctr_fatfs_interface. It is feasible to make a ctr_xorpad_interface to generate xorpads, for example, taking two IO interface layers, one providing the raw encrypted ouput and another the plaintext.
Testing
This project does include a homegrown unit testing framework and some unit tests for this library. See the test/ directory for more information. Note that the unit testing payload WILL write to NAND (in theory writes to areas that are unused) as a part of unit testing. To compile it, change directory to test/, then execute make test
. The generated test.bin is an A9LH compatible binary.
Issues/Bugs
Please report these to the issue tracker at the repository, and these will be addressed as soon as possible, if not at least acknowledged. The more detailed the reports, the more likely they are to be addressed quickly. In particular, the following information can be quite useful when debugging bugs:
- Type of 2/3DS system
- Operating system being used to compile
- Release/commit of library in use
- Steps to reproduce issue
- Expected behavior
- Actual behavior
- ARM9 entry point
- Any modifications to the library, or extensions
Contributing
Pull requests are welcome. All requests will be looked at in detail, and must be documented in a similar fashion as the rest of the code for this project. In particular, it is unlikely (but not impossible) that code that emmits warnings with the warnings in use by this library would be merged without first fixing/ addressing what is causing the warnings to be emitted.
Credits
- #3dshacks @ Rizon for starting me on my path to 3DS homebrew development
- #Cakey @ Freenode for the continued development support
- #3dsdev @ EFNet for the occasional help answering questions
- d0k3 for some code use in this library and for suggestions
- dark_samus for helping to develop A9LH stuff in Cakey, which drove for the development of this library
- Delebile for publishing the public arm9loaderhax implementation, making using and testing this library possible (or less of a pain)
- Aurora, et. al (you know who you are, I hope) for for general development help and brainstorming
- Normmatt for yelling at me for screwing up his sdmmc code :) Also a lot of other general 3DS development stuff
- See COPYING for details about code usage from other sources About Nintendo 3DS ARM9 disk-level IO library Resources �Readme License �View license Releases �1�tags Packages No packages published Languages C 99.1% �0.9% © 2021 GitHub, Inc. Terms Privacy Security Status Docs Contact GitHub Pricing API Training Blog About 1.00 #1