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POLYGUNWARS PSP: Difference between revisions

From GameBrew
(Created page with "{{Infobox PSP homebrew | title = POLYGUNWARS | image = https://dlhb.gamebrew.org/psphomebrew/POLYGUNWARS.jpg|250px | type = Shooter | version = v0.65 | licence = Mixed | autho...")
 
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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = POLYGUNWARS
| title = POLYGUNWARS
| image = https://dlhb.gamebrew.org/psphomebrew/POLYGUNWARS.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/polugunwars.png|250px
| type = Shooter
| type = Shooter
| version = v0.65
| version = 0.65 Fix (2008)
| licence = Mixed
| licence = Mixed
| author = ahrimanes
| author = ahrimanes
| website = https://psp.scenebeta.com/noticia/polygunwars
| website = https://psp.scenebeta.com/noticia/polygunwars
| download = https://dlhb.gamebrew.org/psphomebrew/POLYGUNWARS.rar
| download = https://dlhb.gamebrew.org/psphomebrew/polugunwars.7z
| source =
| source =
}}
}}
<youtube>lKug9KP22Y4</youtube>


POLYGUNWARS is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.
POLYGUNWARS is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.
Line 16: Line 15:
It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place).
It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place).


Controls
==Controls==
D-Pad - Movement
D-Pad - Movement
Triangle - Shoot upwards
Triangle - Shoot upwards
Cross - Shoot downwards
Cross - Shoot downwards
Circle - Shoot to the right
Circle - Shoot to the right
Square - Shoot to the left
Square - Shoot to the left
Triangle/Cross/Circle/Square - *Diagonal shots
 
L-Trigger - Drop bomb
Triangle/Cross/Circle/Square - Diagonal shots*
 
L - Drop bomb
 
Start - Exit or Start game
Start - Exit or Start game
Select - Screenshot
Select - Screenshot


*Note: Combining the fire keys makes diagonal shots.
'''Note:''' Combine the fire keys to make diagonal shots*.
 
==Screenshots==
https://dlhb.gamebrew.org/psphomebrew/polugunwars2.png
 
https://dlhb.gamebrew.org/psphomebrew/polugunwars3.png
 
https://dlhb.gamebrew.org/psphomebrew/polugunwars4.png
 
==Media==
'''Polygunwars PSP - Gameplay''' ([https://www.youtube.com/watch?v=lKug9KP22Y4 vhs]) <br>
<youtube>lKug9KP22Y4</youtube>
 
==Changelog==
'''v0.65 Fix Scenery'''
* Fixed a small bug when recovering the maximum scores.
 
'''v0.65'''
* You can now see the player's nationality on the score tables.
* When you get a new score you will not have to select your profile again (Autosave).
 
'''v0.6'''
* The native PSP dialogs have been integrated (message, net, save/load dialogs).
* Save your profile or gamertag as in 360.
* Upload your highscores/profile to the network.
* Look at the online leaderboards.
* Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language.
* The game will take the system configuration and load the corresponding sln.
* Now you should be more careful because the black holes will also eat you.
* I present you a new enemy, say hello to the snakes.
* Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches.
* Now you can look at the credits in the options menu.
* Hints on how to play within the options menu.
* You can also check the leaderboards [http://www.ahrimanescore.luaplayer.org here].
* Now there is support for achievements (read what needs to be done).
 
'''v0.5'''
* Changes in the enemy system, with new units.
* Improvements in movements.
* Trigger system more real, with analog stick.
* Redesigned graphics.
* You can see who killed you.
* Multiple improvements in the sound section.


Changelog
'''v0.4'''
v0.65 Fix Scenery
* Improvements in collision detection.
- Fixed a small bug when recovering the maximum scores.
* Save the highest scores.
* Enemies are no longer randomly generated.


v0.65
'''v0.3'''
- Included the player country in the View Global highscores.
* Improvements in collision detection.
- When you gain a new highscore it no longer ask to select your profile (auto-save).
* Functional L button, the bomb now destroys enemies
* Life remaining counter on screen.
* Counter of remaining pumps on screen.
* End of the game with star field in the background, START to start over.
* New enemy "Green glowbin".


v0.6
==External links==
- PSP dialogs integrated(message,net,save/load dialogs).
* Author's website - http://www.ahrimanescore.luaplayer.org
- Save load game based on profile, gamertag as 360 one.
* Scenebeta - https://psp.scenebeta.com/noticia/polygunwars
- Upload highscores/profile suport.
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5262.0
- View highscores leader boards from PSP suport.
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=4988.0
- Language suport. there is a folder polygunwars/res/lng and there are some files.lng that any body can edit on a simple text editor and translate it. the game will take the anguage from the sistem configuration so, if system is set to english it will use text from english.lng if sistem is spanish it will use text from spanish.lng.
by now just english and spanish are translated.
- Now you have to be more careful with the black holes as they will suck you too.
- New enemy has arrive, say welcome to the snakes.
- A lot of fixes in game time (the lags and the crash issues).
- Now it includes some credits and spesial thanks under options.
- Hint how to play under options. //need to fix that /n not working.
- You can check online highscores from your PC at http://www.ahrimanescore.luaplayer.org.
- Archivements can be suported now. //read Whats next.


References
[[Category:PSP homebrew games]]
Author's webpage, http://www.ahrimanescore.luaplayer.org
[[Category:Homebrew shooter games on PSP]]
Scenebeta, https://psp.scenebeta.com/noticia/polygunwars
NeoFlash, https://www.neoflash.com/forum/index.php?topic=5262.0
NeoFlash, https://www.neoflash.com/forum/index.php?topic=4988.0

Revision as of 11:01, 26 August 2021

POLYGUNWARS
polugunwars.png
General
Author(s)ahrimanes
TypeShooter
Version0.65 Fix (2008)
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


POLYGUNWARS is a clone of Geometry Wars appeared on Xbox in 2005. It is a multi-directional shooter developed by ahrimanes, with C++ using JGE++ libreries.

It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games, 2nd place); Neo Summer Coding Compo 2008 (PSP Games, 2nd place); also participated in the Scenery Beta 2008 (PSP Games, 1st place).

Controls

D-Pad - Movement

Triangle - Shoot upwards

Cross - Shoot downwards

Circle - Shoot to the right

Square - Shoot to the left

Triangle/Cross/Circle/Square - Diagonal shots*

L - Drop bomb

Start - Exit or Start game

Select - Screenshot

Note: Combine the fire keys to make diagonal shots*.

Screenshots

polugunwars2.png

polugunwars3.png

polugunwars4.png

Media

Polygunwars PSP - Gameplay (vhs)

Changelog

v0.65 Fix Scenery

  • Fixed a small bug when recovering the maximum scores.

v0.65

  • You can now see the player's nationality on the score tables.
  • When you get a new score you will not have to select your profile again (Autosave).

v0.6

  • The native PSP dialogs have been integrated (message, net, save/load dialogs).
  • Save your profile or gamertag as in 360.
  • Upload your highscores/profile to the network.
  • Look at the online leaderboards.
  • Support for multiple languages, there is a polygunwars/res/lng folder where you will find files with an lng extension that you can edit in any simple text editor and translate into your language.
  • The game will take the system configuration and load the corresponding sln.
  • Now you should be more careful because the black holes will also eat you.
  • I present you a new enemy, say hello to the snakes.
  • Multiple improvements in the behavior of the game, seem to have finally gotten rid of the gliches.
  • Now you can look at the credits in the options menu.
  • Hints on how to play within the options menu.
  • You can also check the leaderboards here.
  • Now there is support for achievements (read what needs to be done).

v0.5

  • Changes in the enemy system, with new units.
  • Improvements in movements.
  • Trigger system more real, with analog stick.
  • Redesigned graphics.
  • You can see who killed you.
  • Multiple improvements in the sound section.

v0.4

  • Improvements in collision detection.
  • Save the highest scores.
  • Enemies are no longer randomly generated.

v0.3

  • Improvements in collision detection.
  • Functional L button, the bomb now destroys enemies
  • Life remaining counter on screen.
  • Counter of remaining pumps on screen.
  • End of the game with star field in the background, START to start over.
  • New enemy "Green glowbin".

External links

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