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Runaway Car PSP: Difference between revisions

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(Created page with "{{Infobox PSP homebrew | title = Runaway Car | image = https://dlhb.gamebrew.org/psphomebrew/RunawayCar.jpg|250px | type = Racing | version = v1.2 | licence = Mixed | author =...")
 
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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = Runaway Car
| title = Runaway Car
| image = https://dlhb.gamebrew.org/psphomebrew/RunawayCar.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/runawaycar.png|250px
| type = Racing
| type = Racing
| version = v1.2
| version = 1.2 (6 Sept 2012)
| licence = Mixed
| licence = Mixed
| author = frankdrey and 10$man
| author = frankdrey, 10$man
| website = https://code.google.com/archive/p/runawaycar-psp/
| website = https://code.google.com/archive/p/runawaycar-psp
| download = https://dlhb.gamebrew.org/psphomebrew/RunawayCar.rar
| download = https://dlhb.gamebrew.org/psphomebrew/runawaycar.7z
| source = https://code.google.com/archive/p/runawaycar-psp/
| source = https://code.google.com/archive/p/runawaycar-psp
}}
}}
<youtube>x1k2lLYdjN8</youtube>


Runaway Car is a 3D car racer developed by 10$man and frankdrey in LUADev.
Runaway Car is a 3D car racer developed by 10$man and frankdrey in LUADev.
Line 16: Line 15:
This is an entry from the Neo Retro Coding Compo 2012 (Games).
This is an entry from the Neo Retro Coding Compo 2012 (Games).


Features
==Features==
- Cool 3D Graphics.
* Cool 3D Graphics.
- 3 Cars to unlock.
* 3 Cars to unlock.
- 3 Objects to Avoid.
* 3 Objects to Avoid.
- 7 Different Speeds to race through! Can you make it to the 7th level?
* 7 Different Speeds to race through! Can you make it to the 7th level?
- A great song custom made by Scott Pereksta.
* A great song custom made by Scott Pereksta.
- Real Saving and Loading using the PSP's Save and Load feature.
* Real Saving and Loading using the PSP's Save and Load feature.
- Check your highscore, accumlated points and cars you've unlocked without loading the game.
* Check your highscore, accumlated points and cars you've unlocked without loading the game.


User guide
==User guide==
In this 3D game, you will take on the role of a car thief and race down a infinite street well evading trash cans, dumpsters and road blocks. But that's not it! It gets faster every time your score reaches the next 1000, up until 7000! How long can you survive?
In this 3D game, you will take on the role of a car thief and race down a infinite street well evading trash cans, dumpsters and road blocks. But that's not it! It gets faster every time your score reaches the next 1000, up until 7000! How long can you survive?


However the game does not stop there. When you're on the road, you can pick up some coins as you go. Then, when you have enough coins, you can go to the car garage and steal a cooler car!
However the game does not stop there. When you're on the road, you can pick up some coins as you go. Then, when you have enough coins, you can go to the car garage and steal a cooler car!


Things to avoid:
===Things to avoid===
- Any object coming down the street.
* Any object coming down the street.
- Any object, except for the golden coins.
* Any object, except for the golden coins.
 
===Tips===
* Collect golden coins for points.
* Don't ride up onto the sidewalk too much.
* Ride on sidewalk will take away a very small amount of damage. But in a near death situation, that little bit could be the difference between life and crash.
* If you hit the building (you'll hear a screech) then you will steadily have health deduced.


Tips:
==Controls==
- Collect golden coins for points.
'''Menu:'''
- Don't ride up onto the sidewalk too much.
- Ride on sidewalk will take away a very small amount of damage. But in a near death situation, that little bit could be the difference between life and crash.
- If you hit the building (you'll hear a screech) then you will steadily have health deduced.


Controls
Menu:
Cross - Select
Cross - Select
Circle - Back
Circle - Back
D-Pad Left/Right - Control the selection
D-Pad Left/Right - Control the selection


In game:
'''In game:'''
 
D-Pad Left/Right - Move your car
D-Pad Left/Right - Move your car
Start - Pause menu
Start - Pause menu


Changelog
==Screenshots==
v1.2
https://dlhb.gamebrew.org/psphomebrew/runawaycar2.png
- Cleaned code(10$man).
 
- Trying out outlines on obstacles(10$man).
https://dlhb.gamebrew.org/psphomebrew/runawaycar3.png
 
https://dlhb.gamebrew.org/psphomebrew/runawaycar4.png
 
==Media==
'''PSP Homebrew - Runaway Car - Gameplay''' ([https://www.youtube.com/watch?v=x1k2lLYdjN8 Rahul George]) <br>
<youtube>x1k2lLYdjN8</youtube>
 
==Changelog==
'''v1.2'''
* Cleaned code (10$man).
* Trying out outlines on obstacles (10$man).
 
'''v1.1'''
* Cleaned up and organized code (frankdrey).
* New coin ding sound (frankdrey).
 
'''v1.0'''
* First official release (frankdrey, 10$man).
 
==Credits==
Code - 10$man, frank.
 
3D Models - [http://www.3dm3.com/modelsbank/model221.htm frank], 10$man.


v1.1
Music - Scott Pereksta.
- Cleaned up and organized code (frankdrey).
- New coin ding sound (frankdrey).


v1.0
Sound effects - ([http://www.freesounds.org Crashes]), (Coin ding) frank, (Building scratch) Public Domain.
- First official release (frankdrey,10$man).


Credits
==External links==
Code: 10$man, frank.
* Google Code - https://code.google.com/archive/p/runawaycar-psp
3D Models: frank, http://www.3dm3.com/modelsbank/model221.htm, 10$man.
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=7469.0
Music: Scott Pereksta.
Sound effects: (Crashes) http://www.freesounds.org, (Coin ding) frank, (Building scratch) Public Domain.


References
[[Category:PSP homebrew games]]
Official website, https://code.google.com/archive/p/runawaycar-psp
[[Category:Homebrew racing games on PSP]]
NeoFlash, https://www.neoflash.com/forum/index.php?topic=7469.0

Revision as of 12:22, 24 August 2021

Runaway Car
runawaycar.png
General
Author(s)frankdrey, 10$man
TypeRacing
Version1.2 (6 Sept 2012)
LicenceMixed
Links
Download
Website
Source
Advertisements

<htmlet>adsense</htmlet>


Runaway Car is a 3D car racer developed by 10$man and frankdrey in LUADev.

This is an entry from the Neo Retro Coding Compo 2012 (Games).

Features

  • Cool 3D Graphics.
  • 3 Cars to unlock.
  • 3 Objects to Avoid.
  • 7 Different Speeds to race through! Can you make it to the 7th level?
  • A great song custom made by Scott Pereksta.
  • Real Saving and Loading using the PSP's Save and Load feature.
  • Check your highscore, accumlated points and cars you've unlocked without loading the game.

User guide

In this 3D game, you will take on the role of a car thief and race down a infinite street well evading trash cans, dumpsters and road blocks. But that's not it! It gets faster every time your score reaches the next 1000, up until 7000! How long can you survive?

However the game does not stop there. When you're on the road, you can pick up some coins as you go. Then, when you have enough coins, you can go to the car garage and steal a cooler car!

Things to avoid

  • Any object coming down the street.
  • Any object, except for the golden coins.

Tips

  • Collect golden coins for points.
  • Don't ride up onto the sidewalk too much.
  • Ride on sidewalk will take away a very small amount of damage. But in a near death situation, that little bit could be the difference between life and crash.
  • If you hit the building (you'll hear a screech) then you will steadily have health deduced.

Controls

Menu:

Cross - Select

Circle - Back

D-Pad Left/Right - Control the selection

In game:

D-Pad Left/Right - Move your car

Start - Pause menu

Screenshots

runawaycar2.png

runawaycar3.png

runawaycar4.png

Media

PSP Homebrew - Runaway Car - Gameplay (Rahul George)

Changelog

v1.2

  • Cleaned code (10$man).
  • Trying out outlines on obstacles (10$man).

v1.1

  • Cleaned up and organized code (frankdrey).
  • New coin ding sound (frankdrey).

v1.0

  • First official release (frankdrey, 10$man).

Credits

Code - 10$man, frank.

3D Models - frank, 10$man.

Music - Scott Pereksta.

Sound effects - (Crashes), (Coin ding) frank, (Building scratch) Public Domain.

External links

Advertising: