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Breakout DS is a clone of the famous breakout/arkanoid/bricks game, and it is themed with mario bros series things, like power-ups, music, font, and backgrounds. It includes an editor to create your own levels. | Breakout DS is a clone of the famous breakout/arkanoid/bricks game, and it is themed with mario bros series things, like power-ups, music, font, and backgrounds. It includes an editor to create your own levels. | ||
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Flower: superbola. | Flower: superbola. | ||
Iman: the ball gets stuck on the platform. | Iman: the ball gets stuck on the platform. | ||
[[File:Breakoutds.jpg]] | |||
Saves both records as levels created by yourself, everything goes to the RAM. | Saves both records as levels created by yourself, everything goes to the RAM. |
Revision as of 04:26, 8 Haziran 2012
Breakout DS | |
File:BreakoutDS.png | |
General | |
---|---|
Author(s) | Scognito2 |
Type | Arcade |
Version | 0.1 |
Licence | Mixed |
Links | |
[Media:Breakoutds01.rar Download] | |
Website |
<htmlet>adsense</htmlet>
Breakout DS is a clone of the famous breakout/arkanoid/bricks game, and it is themed with mario bros series things, like power-ups, music, font, and backgrounds. It includes an editor to create your own levels.
It was submitted for the NEO summer coding contest 2006.
Features
- Mario themed:10 levels in ltotal
- music for each level
- 3 game modes:Normal, Random and Custom
- 4 power-ups
User guide
There are two levels of difficulty:
- Easy: Easy.
- Hard: Bricks will respawned.
We have three lives if they reach zero, GAME OVER.
It has different objects to help or to spite you during the game:
Red Mushroom: Increases the size of the platform. Blue Mushroom: decreases the size of the platform. Flower: superbola. Iman: the ball gets stuck on the platform.
Saves both records as levels created by yourself, everything goes to the RAM.
Controls
There are 2 control types:D-Pad or Stylus.
D-pad - moving the paddle left-right
Up/L/A - launch ball
Stylus input - moves the paddle, tap the ball for throwing it
Known issues
All save types (levels, hall of fame) are done in ram, so when you turn off the console, everything is cleared (i'll add this feature soon)
Music is restarted when pause the game and it doesn't loop since palib doesn't support the feature to know if a channel is busy (working on it!)