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==GamePlay==
==GamePlay==
*Versus Time : Marsxzel must find his spaceship in the shortest time
'''Versus Time'''
*Catch All : Help Marsxzel to catch a max of space-mushrooms
*Marsxzel must find his spaceship in the shortest time
 
'''Catch All'''
*Help Marsxzel to catch a max of space-mushrooms


==Controls==
==Controls==

Revision as of 05:19, 7 Haziran 2012

Slide And Run
File:SlideAndRunds.jpg
General
Author(s)Gwoin
TypeBoard
Version0.9
LicenceMixed
Links
[Media:SlideAndRunv09DS.rar Download]
Website
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Slide And Run is a board game with a tiny physical engine. It was participate in NeoFlash Summer Coding Competition (2006). The latest version is 0.9. Planned future features are: physics engine, more items, and unique music (credits for the music are in the readme file, in the archive).

Marsxzel is an alien who fall on earth by... accident. He is lost on some strange countries and must find his spaceship as quickly as possible. The only way to survive is to catch a max of space-mushrooms, which help him to breathe.

Help Marsxzel by moving items on its way and to catch space-mushrooms.Some items are moveable with the stylus, some others not. Some items can fly, and some others not.

The best records are saved.

Features

  • 6 levels (2 lands and 3 levels by land)
  • 2 game modes

Installatiom

To play on an emulator, use the "Slide_and_run.nds" file.

To play on DS with flashcart (Supercard, MK2/3, ...), just put the "Slide_and_run.sc.nds" file on your flashcart as any other game.

To play on DS with another system than above, use the "Slide_and_run.nds" file.

GamePlay

Versus Time

  • Marsxzel must find his spaceship in the shortest time

Catch All

  • Help Marsxzel to catch a max of space-mushrooms

Controls

Use the stylus to trace the best way to Marsxzel.

You can move the items on the game with the stylus, but careful of the little physics engine.

Credits

All gfx by myself. Sound and music are from: http://www.sound-fishing.net/soundesign.html http://www.universal-soundbank.com

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