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QuakeDS: Difference between revisions

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Line 6: Line 6:
| licence    = Mixed
| licence    = Mixed
| author      = Simon Hall
| author      = Simon Hall
| website    = http://quake.drunkencoders.com/index_q1.html
| website    = https://web.archive.org/web/20160109145028/http://quake.drunkencoders.com/index_q1.html
| download    = Media:Quakeds271007r3.zip
| download    = Media:Quakeds271007r3.zip
| source      = http://quake.drunkencoders.com/downloads/quakeds_source_271007_r3.zip
| source      = http://quake.drunkencoders.com/downloads/quakeds_source_271007_r3.zip
}}
}}
QuakeDS is the homebrew port of Quake - the hit first-person shooter from 1996 - to the Nintendo DS handheld system.
 
QuakeDS is the homebrew port of Quake, the hit first-person shooter from 1996, to the Nintendo DS handheld system.


It supports infrastructure-mode wifi networking for UDP/IP PC-DS, DS-DS, etc-DS gaming.  
It supports infrastructure-mode wifi networking for UDP/IP PC-DS, DS-DS, etc-DS gaming.  


'''Note that there is another port of [[Q1DS|Quake on DS]] , a pre-release version of "DS Quake", is a completely separate project.'''
There is another port of [[Q1DS|Quake on DS]], which is a pre-release version of DS Quake and is a completely separate project.


==Installation==
==Installation==
#You need Quake's data files. You can download the [http://www.google.com/search?q=quake106.zip shareware version of Quake]. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy.
'''Note:''' To play this game you need Quake's data files. You can download the [http://www.google.com/search?q=quake106.zip shareware version of Quake]. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy.
#In the root of your flash card, make a directory named "id1".
 
#If you're using the shareware version, copy pak0.pak from that archive into the "id1" directory that you just created (If you're using a commerical version, copy pak0.pak AND pak1.pak into that directory).
In the root of your flash card, make a directory named id1.
#Download [http://quake.drunkencoders.com/downloads/config.cfg config file] and save it into the "id1" directory.
 
#DLDI patch it and copy it to your card.
If you're using the shareware version, copy pak0.pak from that archive into the id1 directory that you just created (if you're using a commerical version, copy pak0.pak AND pak1.pak into that directory).
 
Download [http://quake.drunkencoders.com/downloads/config.cfg config file] and save it into the id1 directory.
 
[[DLDI|DLDI]] patch it and copy it to your card.


==Controls==
==Controls==
Touch screen - changes camera view (sensitivity and mouse invert can be chosen from config menu)
Touchscreen - Changes camera view (sensitivity and mouse invert can be chosen from config menu)


Up and down - move forward and backward
Up/down - Move forward/backward


Left and right - strafe left and right
Left/Right - Strafe left/right


START - escape, bring up/hide the menu
Start - Escape, Show/hide menu


SELECT - enter (menu), jump
Select - Enter (menu), Jump


X/Y - weapon cycle up/down
X/Y - Weapon cycle up/down


L - fire
L - Fire


R - jump
R - Jump


A - keyboard, press again for touch buttons
A - toggle between keyboard and touch buttons


More control options are available in the config file.
More control options are available in the config file.


==Known issues==
==Known issues==
Loading gets stuck at "3.1 megs of memory available"  
Loading gets stuck at "3.1 megs of memory available" - You have not patched your game file with .dldi, see the Download and Install Instructions.
*You have not patched your game file with .dldi, see the Download and Install Instructions  


==Changelog==
==Changelog==
'''27/10/07'''
'''27/10/07'''
*the program, working state and game data have been squeezed into the four megabytes of main memory
* The program, working state and game data have been squeezed into the four megabytes of main memory.
*it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used
* It requires either shareware or commercial pak files, Amiga and PC paks have been successfully used.
*many total conversions and mods should work with a stock DS, assuming they respect the tiny memory size
* Many total conversions and mods should work with a stock DS, assuming they respect the tiny memory size.
*total conversion and mods which refuse to play on a stock DS will play on a DS with a compatible flash card when combined with the EXRAM build
* Total conversion and mods which refuse to play on a stock DS will play on a DS with a compatible flash card when combined with the EXRAM build.
*infrastructure-based wifi network gaming is supported
* Infrastructure-based wifi network gaming is supported.
*ad-hoc DS/DS gaming is currently de-activated in this version
* Ad-hoc DS/DS gaming is currently de-activated in this version.
*there is full control configuration
* There is full control configuration.
*game saves work, although there may be some corruption using certain DLDI drivers - game saving is not guaranteed to work correctly in the EXRAM build (when used with a slot-2 DLDI)
* Game saves work, although there may be some corruption using certain DLDI drivers - game saving is not guaranteed to work correctly in the EXRAM build (when used with a slot-2 DLDI).
*there's a crosshair
* There's a crosshair.
*there's view snapping and pen sensitivity settings
* There's view snapping and pen sensitivity settings.
*there is a proper timebase, so the speed won't be inconsistent any more like it was in pre1
* There is a proper timebase, so the speed won't be inconsistent any more like it was in pre1.
*there's an on-screen keyboard, for use in-game and with the console, and it is much more functional than before
* There's an on-screen keyboard, for use in-game and with the console, and it is much more functional than before.
*there are eight user-bindable 'touch buttons'
* There are eight user-bindable 'touch buttons'.
*access to the command line is now easier
* Access to the command line is now easier.
*dodgy QuakeC compatibility has been improved
* Dodgy QuakeC compatibility has been improved.
[[Category:Homebrew applications]]
 
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 06:44, 28 Haziran 2021

QuakeDS
File:Quakeds.jpg
General
Author(s)Simon Hall
TypeShooter
Version27-10-07 release 3
LicenceMixed
Links
[Media:Quakeds271007r3.zip Download]
Website
Source
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QuakeDS is the homebrew port of Quake, the hit first-person shooter from 1996, to the Nintendo DS handheld system.

It supports infrastructure-mode wifi networking for UDP/IP PC-DS, DS-DS, etc-DS gaming.

There is another port of Quake on DS, which is a pre-release version of DS Quake and is a completely separate project.

Installation

Note: To play this game you need Quake's data files. You can download the shareware version of Quake. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy.

In the root of your flash card, make a directory named id1.

If you're using the shareware version, copy pak0.pak from that archive into the id1 directory that you just created (if you're using a commerical version, copy pak0.pak AND pak1.pak into that directory).

Download config file and save it into the id1 directory.

DLDI patch it and copy it to your card.

Controls

Touchscreen - Changes camera view (sensitivity and mouse invert can be chosen from config menu)

Up/down - Move forward/backward

Left/Right - Strafe left/right

Start - Escape, Show/hide menu

Select - Enter (menu), Jump

X/Y - Weapon cycle up/down

L - Fire

R - Jump

A - toggle between keyboard and touch buttons

More control options are available in the config file.

Known issues

Loading gets stuck at "3.1 megs of memory available" - You have not patched your game file with .dldi, see the Download and Install Instructions.

Changelog

27/10/07

  • The program, working state and game data have been squeezed into the four megabytes of main memory.
  • It requires either shareware or commercial pak files, Amiga and PC paks have been successfully used.
  • Many total conversions and mods should work with a stock DS, assuming they respect the tiny memory size.
  • Total conversion and mods which refuse to play on a stock DS will play on a DS with a compatible flash card when combined with the EXRAM build.
  • Infrastructure-based wifi network gaming is supported.
  • Ad-hoc DS/DS gaming is currently de-activated in this version.
  • There is full control configuration.
  • Game saves work, although there may be some corruption using certain DLDI drivers - game saving is not guaranteed to work correctly in the EXRAM build (when used with a slot-2 DLDI).
  • There's a crosshair.
  • There's view snapping and pen sensitivity settings.
  • There is a proper timebase, so the speed won't be inconsistent any more like it was in pre1.
  • There's an on-screen keyboard, for use in-game and with the console, and it is much more functional than before.
  • There are eight user-bindable 'touch buttons'.
  • Access to the command line is now easier.
  • Dodgy QuakeC compatibility has been improved.


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