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Abstract Shoot: Difference between revisions

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==Compatibility==
==Compatibility==
Tested on iTouchDS with firmware 3.8.
Tested on iTouchDS (firmware 3.8).


==Changelog==
==Changelog==

Revision as of 13:20, 26 Haziran 2021

Abstract Shoot
File:Abstractshootds.jpg
General
Author(s)Neumann
TypeShooter
Version0.9 Beta
LicenceMixed
Links
[Media:Abstractshoot09ds.rar Download]
Website
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Abstract Shoot is a DS homebrew shooting game inspired by the Flash Game Abstract Sea.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

Find various power-ups (life, triple shot and bomb) and shoot everything that moves while avoiding projectiles.

Controls

Stylus - Aim and shoot

D-Pad or A/B/X/Y - Move cannon

L/R - Change music (theme 1/theme2/off)

Start - Pause

Screenshots

File:Abstractshootds2.jpg File:Abstractshootds3.jpg

Compatibility

Tested on iTouchDS (firmware 3.8).

Changelog

Version 0.9 BETA 31/07/07

  • Added High-score system (requires DLDI patching to work).
  • Added a menu.
  • Enemies have new trajectories that make the game harder and less monotonous (they are not automatically drawn to the cannon).
  • Modification of the 'bomb' bonus: from now on, the bomb is activated by a detonator placed relatively far from the bomb. The bonus is therefore 'useful' now.
  • Added music and sound effects.

Version 0.8b BETA 19/07/07

  • Fixed score related bugs.
  • Decrease in difficulty.

Version 0.8 BETA 18/07/07

  • Added 2 musical themes and sound effects.
  • Added power-ups (life, triple shot and bomb).
  • Effects of explosions and slight graphic changes.
  • Various bug fixes.

Version 0.5 BETA 7/12/07

  • Added information on the top screen (time, score, life bar).
  • The enemies are of two different types (slow / fast with more or less health; and they throw projectiles).
  • The cannon is now mobile.
  • gfx improved.

Version 0.1 BETA 07/07/07

  • First demo with stationary cannon (took 2 days before seeing that we could move the cannon in Abstract Sea) hard coded.


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