Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Abstract Shoot: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Abstract Shoot | image = File:Abstractshootds.jpg | type = Shooter | version = 0.9 Beta | licence = Mixed | author...")
 
No edit summary
Line 6: Line 6:
| licence    = Mixed
| licence    = Mixed
| author      = Neumann  
| author      = Neumann  
| website    = http://www.dev-fr.org/index.php/topic,731.0.html
| website    = https://web.archive.org/web/20100503145832/http://www.dev-fr.org/index.php/topic,731.0.html
| download    = Media:Abstractshoot09ds.rar
| download    = Media:Abstractshoot09ds.rar
| source      =  
| source      =  
}}   
}}   


Inspired by the Abstract Sea Flash Game.  
Abstract Shoot is a DS homebrew shooting game inspired by the Flash Game [https://web.archive.org/web/20100503145832/http://www.t45ol.com/play/2954/abstract-sea.html Abstract Sea].
 
==Installation==
Download and extract file.
 
[[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.


==User guide==
==User guide==
Find various power-ups and shoot everything that moves while avoiding projectiles.
Find various power-ups (life, triple shot and bomb) and shoot everything that moves while avoiding projectiles.


[[File:Abstractshootds2.jpg]] [[File:Abstractshootds3.jpg]]
==Controls==
Stylus - Aim and shoot


==Controls==
D-Pad or A/B/X/Y - Move cannon
Stylus - aim and shoot


D-pad or ABXY - move cannon
L/R - Change music (theme 1/theme2/off)


L/R - change music (theme 1/theme2/Music off)
Start - Pause


Start - pause
==Screenshots==
[[File:Abstractshootds2.jpg]] [[File:Abstractshootds3.jpg]]


==Compatibility==
==Compatibility==
Tested on: Flashcard iTouchDS with firmware 3.8
Tested on iTouchDS with firmware 3.8.


==Changelog==
==Changelog==
'''Version 0.9 BETA 31/07/07'''
'''Version 0.9 BETA 31/07/07'''
*Added High-score system (requires DLDI patching to run).
* Added High-score system (requires DLDI patching to work).
*Adding a menu.
* Added a menu.
*The enemies have new paths that make the game harder and less monotonous (they are not automatically attracted by the barrel).
* Enemies have new trajectories that make the game harder and less monotonous (they are not automatically drawn to the cannon).
*Changing the bonus 'bomb': now, the bomb is activated by a detonator placed relatively far from the bomb. The bonus is 'useful' now ... xD
* Modification of the 'bomb' bonus: from now on, the bomb is activated by a detonator placed relatively far from the bomb. The bonus is therefore 'useful' now.
*Adding music and sound effects.
* Added music and sound effects.


'''Version 0.8b BETA 19/07/07'''
'''Version 0.8b BETA 19/07/07'''
*Fixed bugs related to the score.
* Fixed score related bugs.
*Decreased the difficulty
* Decrease in difficulty.


'''Version 0.8 BETA 18/07/07'''
'''Version 0.8 BETA 18/07/07'''
*Added 2 musical themes and sound effects.
* Added 2 musical themes and sound effects.
*Added power-ups (life, triple shooting and bomb).
* Added power-ups (life, triple shot and bomb).
Effects of explosions and light graphics changes.
* Effects of explosions and slight graphic changes.
*Various bug fixes.
* Various bug fixes.


'''Version 0.5 BETA 7/12/07'''
'''Version 0.5 BETA 7/12/07'''
*Added information on the top screen (time, score, bar life).
* Added information on the top screen (time, score, life bar).
*The enemies are of two different types (slow / fast with more or less life, and they throw projectiles).
* The enemies are of two different types (slow / fast with more or less health; and they throw projectiles).
*The gun is now mobile.
* The cannon is now mobile.
*gfx improved.
* gfx improved.


'''Version 0.1 BETA 07/07/07'''
'''Version 0.1 BETA 07/07/07'''
*First demo with gun-stationary (I put 2 days before we see that could move the barrel in Abstract Sea Azn) encoded in tears.
* First demo with stationary cannon (took 2 days before seeing that we could move the cannon in Abstract Sea) hard coded.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 11:52, 24 Haziran 2021

Abstract Shoot
File:Abstractshootds.jpg
General
Author(s)Neumann
TypeShooter
Version0.9 Beta
LicenceMixed
Links
[Media:Abstractshoot09ds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Abstract Shoot is a DS homebrew shooting game inspired by the Flash Game Abstract Sea.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

User guide

Find various power-ups (life, triple shot and bomb) and shoot everything that moves while avoiding projectiles.

Controls

Stylus - Aim and shoot

D-Pad or A/B/X/Y - Move cannon

L/R - Change music (theme 1/theme2/off)

Start - Pause

Screenshots

File:Abstractshootds2.jpg File:Abstractshootds3.jpg

Compatibility

Tested on iTouchDS with firmware 3.8.

Changelog

Version 0.9 BETA 31/07/07

  • Added High-score system (requires DLDI patching to work).
  • Added a menu.
  • Enemies have new trajectories that make the game harder and less monotonous (they are not automatically drawn to the cannon).
  • Modification of the 'bomb' bonus: from now on, the bomb is activated by a detonator placed relatively far from the bomb. The bonus is therefore 'useful' now.
  • Added music and sound effects.

Version 0.8b BETA 19/07/07

  • Fixed score related bugs.
  • Decrease in difficulty.

Version 0.8 BETA 18/07/07

  • Added 2 musical themes and sound effects.
  • Added power-ups (life, triple shot and bomb).
  • Effects of explosions and slight graphic changes.
  • Various bug fixes.

Version 0.5 BETA 7/12/07

  • Added information on the top screen (time, score, life bar).
  • The enemies are of two different types (slow / fast with more or less health; and they throw projectiles).
  • The cannon is now mobile.
  • gfx improved.

Version 0.1 BETA 07/07/07

  • First demo with stationary cannon (took 2 days before seeing that we could move the cannon in Abstract Sea) hard coded.


Advertising: