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Seek And Recharge: Difference between revisions

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Line 6: Line 6:
| licence    = Mixed
| licence    = Mixed
| author      = samel
| author      = samel
| website    = http://donotjava.netsons.org/?page_id=174
| website    = https://web.archive.org/web/20090819233016/http://donotjava.netsons.org/?page_id=174
| download    = Media:Seekandrechargeds.rar
| download    = Media:Seekandrechargeds.rar
| source      =  
| source      =  
}}   
}}   


Seek And Recharge is a puzzle game where you are a robot and your battery are running out of charge. Your goal is to catch a new pair of battery each level.  
Seek And Recharge is a DS homebrew puzzle game where you are a robot and your battery are running out of charge. Your goal is to catch a new pair of battery each level.  


It was participated in the NEO Summer Coding Compo 2009, ranked 3th under Game section.  
It was participated in the [https://www.neoflash.com/forum/index.php?topic=5685.0 NEO Summer Coding Compo 2009], ranked 3th under Game section.  


==Features==
==Features==
*100 levels in the Campaign
* 100 levels in the Campaign.
*Custom level
* Custom level.
*Endless mode
* Endless mode.
*In game help
* In game help.
*Isometric view
* Isometric view.
*Sounds
* Sounds.
*No touchscreen input  
* No touchscreen input.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Patch the SAR.nds file and put the whole directory in the root of card.


==Objectives==
[[DLDI|DLDI]] patch the .nds file if needed (if your card does not have auto-patching) and put the whole directory in the root of card.
Catch a new pair of battery each level.


==User guide==
==User guide==
The file name it's the text presented to the player in the level list, no space or special character allowed.
In ths game, you are a robot and your battery are running out of charge.  


==Customize Levels==
The objective of the game is to catch a new pair of battery in each level.
 
===Customize Levels===
To create you own custom levels follow this standard:
To create you own custom levels follow this standard:
#a descriptione line [max 60 characters]
* A descriptione line (max 60 characters).
#the board with its format
* The board with its format.
:Board format:
 
:8 line with 8 character, each character it's one in r, g, b and mean red, green, blue.
Board format:
#Starting coordinate x and y [separated by a space]
8 line with 8 character, each character it's one in r, g, b and mean red, green, blue.
:Remember that the board it's 8x8 and start at index 0,0 trought 7x7!
 
#Final coordinate x and y [separated by a space]
Each line should contain the following details:
:Remember that the board it's 8x8 and start at index 0,0 trought 7x7!
Starting coordinate x and y (separated by a space)
#Initial player color and the maximum allowd move [separated by a space]
Remember that the board it's 8x8 and start at index 0,0 trought 7x7.
:Remember that the initial player color follo the same board format [r,g,b]
Final coordinate x and y (separated by a space)
Remember that the board it's 8x8 and start at index 0,0 trought 7x7.
Initial player color and the maximum allowd move (separated by a space)
Remember that the initial player color follow the same board format (r,g,b).
 
To use additional level, copy the new level to the bonus directory /SAR/bonus/ on your card.


To use additional level, copy the new level to the bonus directory [SAR/bonus/ on your card].
The file name is the text presented to you in the level list, no space or special character allowed.


==Changelog==
==Changelog==
'''Updated'''
'''Updated'''
*Bug on level 15 corrected
* Bug on level 15 corrected.


==Credits==
==Credits==
Design: Luca Giacometti
Design: Luca Giacometti.
Programming: Luca Giacometti, Isabella Bonetto
Programming: Luca Giacometti, Isabella Bonetto.
Graphics: Luca Giacometti
Graphics: Luca Giacometti.
Sound: Isabella Bonetto, www.freesound.org
Sound: Isabella Bonetto, www.freesound.org.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 04:36, 21 Haziran 2021

Seek And Recharge
File:Seekandrechargeds.jpg
General
Author(s)samel
TypePuzzle
Version8/16/09 updated
LicenceMixed
Links
[Media:Seekandrechargeds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Seek And Recharge is a DS homebrew puzzle game where you are a robot and your battery are running out of charge. Your goal is to catch a new pair of battery each level.

It was participated in the NEO Summer Coding Compo 2009, ranked 3th under Game section.

Features

  • 100 levels in the Campaign.
  • Custom level.
  • Endless mode.
  • In game help.
  • Isometric view.
  • Sounds.
  • No touchscreen input.

Installation

Download and extract file.

DLDI patch the .nds file if needed (if your card does not have auto-patching) and put the whole directory in the root of card.

User guide

In ths game, you are a robot and your battery are running out of charge.

The objective of the game is to catch a new pair of battery in each level.

Customize Levels

To create you own custom levels follow this standard:

  • A descriptione line (max 60 characters).
  • The board with its format.

Board format:

8 line with 8 character, each character it's one in r, g, b and mean red, green, blue.

Each line should contain the following details:

Starting coordinate x and y (separated by a space)

Remember that the board it's 8x8 and start at index 0,0 trought 7x7.

Final coordinate x and y (separated by a space)

Remember that the board it's 8x8 and start at index 0,0 trought 7x7.

Initial player color and the maximum allowd move (separated by a space)

Remember that the initial player color follow the same board format (r,g,b).

To use additional level, copy the new level to the bonus directory /SAR/bonus/ on your card.

The file name is the text presented to you in the level list, no space or special character allowed.

Changelog

Updated

  • Bug on level 15 corrected.

Credits

Design: Luca Giacometti. Programming: Luca Giacometti, Isabella Bonetto. Graphics: Luca Giacometti. Sound: Isabella Bonetto, www.freesound.org.


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