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LumiDS is a quick Lumines clone for the Nintento DS. Its written in C++, using libnds and Chishm's FAT library.
LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.


'''Note:''' This homebrew only supports for GBA flash carts.
'''Note:''' This homebrew only supports for GBA flash carts.

Revision as of 02:11, 18 Haziran 2021

LumiDS
File:Lumids.jpg
General
Author(s)FireSlash (Christopher 'FireSlash' Kadar)
TypePuzzle
Version0.2a 2006
LicenceMixed
Links
[Media:Lumi02ads.zip Download]
Website
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LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.

Note: This homebrew only supports for GBA flash carts.

Installation

Download and extract file.

Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.

User guide

Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus.

The level will progress with each sweep of 7 or more blocks.

Compatibility

It currently runs on the following carts:

GBA MP CF
M3 CF
Supercard CF

Known issues

The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).

Changelog

0.2A

  • Added music. The song will automagically cycle itself during game play.
  • Added sound effects.
  • Replaced default arm7 lib with custom one.
  • Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
  • Loading screen now unloads itself.
  • Added block queue on the top screen
  • Blocks marked but not swept now properly un-mark after the sweep has finished.
  • Numerous gameplay bug fixes.

0.1A

  • Initial release.

Credits

Special thanks to Chishm (FAT driver code).

Everyone in #dsdev on EFNet.


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