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DSPaintball is a puzzle game | DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point. | ||
It was presented to the | It was presented to the NEO Coding Compo 2010 and [https://nds.scenebeta.com/noticia/dspaintball Scenery Beta 2010]. | ||
==Features== | ==Features== | ||
*30 levels | * 30 levels. | ||
* | * Painting is not unlimited. | ||
* | * Create and save up to 8 custom levels. | ||
==Installation== | ==Installation== | ||
There are 2 versions available: | |||
* DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat. | |||
* Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save. | |||
To install on your flash card, [[DLDI|DLDI]] patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card. | |||
==User guide== | ==User guide== | ||
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen. | |||
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time. | |||
===Menu options=== | |||
* Start game - Starts from the first level. | |||
* Select level - Choose the level you want to play. | |||
* Create levels - Level editor. | |||
* Play levels created - Play custom levels. | |||
===Cusom levels=== | |||
In level editor, you need to include a starting point, goal and obstacles (draw with the Stylus). | |||
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD. | |||
==Controls== | ==Controls== | ||
'''Basic:''' | |||
Stylus - | |||
Stylus - Draw lines to redirect ball | |||
A - Throw/return the ball to initial position | |||
B - Back to menu | |||
Start - Return ball to original position and erase drawn lines | |||
'''Level editor:''' | |||
Stylus - Choose position of star/ball, Draw level lines/obstacles (green) | |||
A - Switch between steps (posistion of the ball/star/line) | |||
B - Back to menu | |||
Start - Reset the entire level | |||
==Screenshots== | |||
[[File:Dspaintball2.jpg]] | |||
==Compatibility== | ==Compatibility== | ||
Tested on | Tested on R4DS flashcard with Wood R4 firmware V. 1.12. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew puzzle games on DS]] |
Revision as of 07:49, 16 Haziran 2021
DSPaintball | |
File:Dspaintball.png | |
General | |
---|---|
Author(s) | miguel28 |
Type | Puzzle |
Version | August2010 |
Licence | Mixed |
Links | |
[Media:Dspaintball.rar Download] | |
Website |
<htmlet>adsense</htmlet>
DSPaintball is a physics-based drawing puzzle game for the NDS, in which you have to lead a bouncing ball to the finish point.
It was presented to the NEO Coding Compo 2010 and Scenery Beta 2010.
Features
- 30 levels.
- Painting is not unlimited.
- Create and save up to 8 custom levels.
Installation
There are 2 versions available:
- DSpaintball_flash.nds - Only works in flash cart. Saves custom levels in .dat.
- Dspaintball_emu.nds - For emulator only. You can create a level and play it but unable to save.
To install on your flash card, DLDI patch .nds file if needed (if your card does not have auto-patching) and copy it to the root directory of the card.
User guide
The objective of this game is to lead a bouncing ball to the star by drawing paths on the touch screen.
There is also a level editor that allows you to save your custom level to the microSD and play them at a later time.
Menu options
- Start game - Starts from the first level.
- Select level - Choose the level you want to play.
- Create levels - Level editor.
- Play levels created - Play custom levels.
Cusom levels
In level editor, you need to include a starting point, goal and obstacles (draw with the Stylus).
You can create up to 8 custom levels, which are stored in a single file on DSpaintball.dat at the root of the microSD.
Controls
Basic:
Stylus - Draw lines to redirect ball
A - Throw/return the ball to initial position
B - Back to menu
Start - Return ball to original position and erase drawn lines
Level editor:
Stylus - Choose position of star/ball, Draw level lines/obstacles (green)
A - Switch between steps (posistion of the ball/star/line)
B - Back to menu
Start - Reset the entire level
Screenshots
Compatibility
Tested on R4DS flashcard with Wood R4 firmware V. 1.12.