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* Wololo - https://wololo.net/talk/viewtopic.php?t=46036 | * Wololo - https://wololo.net/talk/viewtopic.php?t=46036 | ||
* Reddit - https://www.reddit.com/r/PSP/comments/4turh6/quake_revision_4_psp_release/ | * Reddit - https://www.reddit.com/r/PSP/comments/4turh6/quake_revision_4_psp_release/ | ||
{{Template:First person shooter}} |
Revision as of 10:59, 24 December 2024
Quake for PSP: Insomnia | |
---|---|
General | |
Author | Dark_Duke |
Type | Shooter |
Version | 4.71 Revision 4 |
License | GPL-2.0 |
Last Updated | 2016/07/20 |
Links | |
Download | |
Website | |
Source | |
Quake for PSP: Insomnia is a modification of the ProQuake/Kurok Sony PSP engine focusing on hardware rendering optimization & mod support functionality.
Installation
Note: To play this, you will need the original Quake .pak files as they are not included.
Rev 4 of the engine is optimized for PSP Slim's 64mb of ram. There is also a PSP Fat version though it may not be compatible with all included mods.
To install, copy contents of PSP folder to the root of your PSP Memory Stick.
PAK0.PAK and PAL1.PAK go into ma0:/PSP/GAME/Insomnia/ID1/.
User guide
When the "-prompt" command line argument is added to the quake.cmdline file (done be default), the user is prompted to select a mod folder (first option "blank" for default Quake Campaign) upon initial boot of the Insomnia game.
You can also set default launch parameters in "quake.cmdline", examples: "-setmodmusic" will enable Mod Music On by default. "-linear" will enable Texture Filtering On by default. "-heap X" will enable Heapsize to X number by default. "-cpu X" will set CPU speed to X number by default.
Recommended settings for memory allocation:
- PSP Slim - CPU Speed: 333 and Heapsize: 33.
- PS Vita/PSP Phat - CPU Speed: 333 and Heapsize: 14.
Screenshots
Changelog
Revision 4 2016/07/01
- Added modmusic support. Will load any mp3s labeled track02 or above that is in the modfolders respective path <modfolder>\music\.
- Set bobcycles to engine defaults.
- Added ability to set "defaults" to the prompt menu.
- Example, add -setmodmusic or -linear to your quake.cmdline to select Texture Filtering to On and Mod Music to On in the prompt menu by default.
- Applies to memory allocation with "-heap 33" or "-cpu 333".
- When sv_aim is enabled, defaults to .8.
- Added keys to smallest visible HUD.
- Added "Rogue" mode for Dissolution of Eternity -- you must have Dissolution of Eternity.
- More than likely fixed the disappearing rune bug regarding saves -- not confirmed.
- Compiled a 32mb version for PSP 1000 models.
Revision 3 2016/07/01
- Force disabled dynamic lighting in deathmatch mode.
- Fixed Dynamic Lighting bugs relating to viewmodels/enemy models illuminating when dynamic lights disabled.
- Added "Hipnotic" support for mods that require -hipnotic to the prompt menu -- you must have Scourge of Armagon.
- Added Vertical Aiming slider to MISC OPTIONS.
- Added more mods.
- Removed expiremental fog support.
- Renamed Autoaim to "EasyAim".
Revision 2 2016/06/25
- Added "Texture Filtering" to prompt. Equivalent of "gl_texturemode GL_LINEAR" (Texture Filtering On) and "gl_texturemode GL_NEAREST" (Texture Filtering Off). The difference is texture smoothing vs "pixelated" textures. I prefer the raw, pixelated textures as intended.
- Bot Options under Multiplayer tab are now linked for FROGBOT. Bot Options will autohide when not in FROGBOT.
- Added Crosshair Enable/Disable Option under OPTIONS > SUBMENU MISC OPTIONS.
- Added Autoaim Enable/Disable Option under OPTIONS > SUBMENU MISC OPTIONS.
- Fixed mp3/audio issues on startup and when returning from standby mode.
- KNOWN BUGS - If Dynamic Lighting is disabled, certain models and objects will continue to be affected by dynamic lighting (weapons/character models).
Revision 1 2016/06/21
- Bug fixes and more optimization.
- Corrected heap/cpu speed paramater bugs.
- Corrected mp3 directory.
- Set cl_autoaim 0 in compile and config.cfg.
Initial Release 2016/06/19
- Added -prompt functionality including setting cpu speed, heapsize and mod folder.
- Mod compilation of user generated mods that function on PSP.
- Optimized for PSP Slim 64mb version. Will not function as stands for PSP 1000 models.
External links
- GitHub - https://github.com/darkduke606/Insomnia-ProQuake-Engine
- QuakeOne - http://quakeone.com/forum/quake-mod-releases/finished-works/12576-insomnia-proquake-4-71-engine-mod-compilation-sony-psp
- Wololo - https://wololo.net/talk/viewtopic.php?t=46036
- Reddit - https://www.reddit.com/r/PSP/comments/4turh6/quake_revision_4_psp_release/