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Oceanpop Vita: Difference between revisions

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{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=oceanpopvita02.png
|image_alt=OceanPop
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=OceanPop
|title=OceanPop
Line 10: Line 4:
|description=A relaxing match 3 puzzle game with a twist.
|description=A relaxing match 3 puzzle game with a twist.
|author=sharkwouter
|author=sharkwouter
|lastupdated=2022/11/10
|lastupdated=2024/12/20
|type=Puzzle
|type=Puzzle
|version=1.1
|version=2.0
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/oceanpopvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/oceanpopvita.7z
|website=https://sharkwouter.github.io/oceanpop/
|website=https://sharkwouter.github.io/oceanpop/
|source=https://github.com/sharkwouter/oceanpop
|source=https://github.com/sharkwouter/oceanpop
}}
{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=oceanpopvita02.png
|image_alt=OceanPop
}}
}}
OceanPop is a relaxing match 3 puzzle game with a twist. Dive into the relaxing world of OceanPop and experience waves of match-3 gameplay with the three modes available.
OceanPop is a relaxing match 3 puzzle game with a twist. Dive into the relaxing world of OceanPop and experience waves of match-3 gameplay with the three modes available.
Line 52: Line 52:


==Changelog==
==Changelog==
'''v2.0'''
* Challenge mode levels are now random, making each playthrough different
* Matches required in challenge mode now only increases every 5 levels
* Matches required in challenge mode now maxes out at 25
* Fix the high score screen not showing correctly if standard mode had been completed
* Show how the game works on first run
* Add support for the Wii thanks to @mardy
* Add Dutch translation. Contributions to add additional languages are welcome
* Always use maximum resolution in full screen mode
* Make window resizable and scale dynamically in windowed mode
* Allow opening the menu with middle click on the mouse
* Add opening animation to levels
* Improve matching animation
* Add credits screen
* Move game modes into own screen
* Fix Playstation Portable version
* Improve performance in Playstation Portable version
* Improve text positioning on all menus
* Decrease the size of binary on all platforms
* Log exceptions thanks to @mardy
'''v1.1'''
'''v1.1'''
*Add a short explanation for each mode to the main menu.
*Add a short explanation for each mode to the main menu.

Revision as of 02:29, 22 December 2024

OceanPop
Oceanpopvita02.png
General
Authorsharkwouter
TypePuzzle
Version2.0
LicenseMIT License
Last Updated2024/12/20
Links
Download
Website
Source

OceanPop is a relaxing match 3 puzzle game with a twist. Dive into the relaxing world of OceanPop and experience waves of match-3 gameplay with the three modes available.

Don't get crushed by the tides before completing the 35 levels in regular mode, feel the rush of the currents in challenge mode or just go with the flow of the ocean breeze in relaxed mode.

User guide

In OceanPop, the goal is to reach the target score before running out of moves. Earn points by lining up 3 or more shells of the same type.

This is done by moving one shell as far horizontally or vertically as the user would like, but it can only be placed if it creates a match. Each time this is done, a move is used.

There are a couple of different shells to match:

oceanpopvita4.png

From the left, the first 5 all give points. The more matches in one turn the more points. The other 2 have a different effect, though:

  • Don't match the sea urchin, it will cost points.
  • Match the bubble to earn extra moves.

Controls

Analog/D-Pad - Cursor

Cross - Pick/drop a shell, Confirm in menus

Circle - Cancel

Start - Open the menu

Screenshots

oceanpopvita3.png

Media

OceanPop PS Vita Gameplay (Vita Homebrew Gaming Library)

Changelog

v2.0

  • Challenge mode levels are now random, making each playthrough different
  • Matches required in challenge mode now only increases every 5 levels
  • Matches required in challenge mode now maxes out at 25
  • Fix the high score screen not showing correctly if standard mode had been completed
  • Show how the game works on first run
  • Add support for the Wii thanks to @mardy
  • Add Dutch translation. Contributions to add additional languages are welcome
  • Always use maximum resolution in full screen mode
  • Make window resizable and scale dynamically in windowed mode
  • Allow opening the menu with middle click on the mouse
  • Add opening animation to levels
  • Improve matching animation
  • Add credits screen
  • Move game modes into own screen
  • Fix Playstation Portable version
  • Improve performance in Playstation Portable version
  • Improve text positioning on all menus
  • Decrease the size of binary on all platforms
  • Log exceptions thanks to @mardy

v1.1

  • Add a short explanation for each mode to the main menu.
  • Overlapping score indicators are now added together.
  • Linux AppImage should now work on more systems.
  • Preparations for a Flathub release.

v1.0

  • First Release.

Credits

Some of the assets were made available by the following parties:

External links

Advertising: