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The hero, named Cube (because it was originally a cube), can absorb certain objects, to use them later, such as a key for example. | The hero, named Cube (because it was originally a cube), can absorb certain objects, to use them later, such as a key for example. | ||
The objective is to control Cube and go from one place to another. | The objective is to control Cube and go from one place to another. Destroy enemies along the way by jumping on them, collect keys and use them to unlock doors (immobile red square). | ||
==Controls== | ==Controls== |
Revision as of 15:56, 12 Haziran 2021
W t n | |
File:Wtnds.png | |
General | |
---|---|
Author(s) | Delca |
Type | Platform |
Version | 31/08/2011 |
Licence | Mixed |
Links | |
[Media:Wtnds.rar Download] | |
Website |
<htmlet>adsense</htmlet>
WTN is a homebrew platform game for the NDS. It contains 7 levels.
User guide
The hero, named Cube (because it was originally a cube), can absorb certain objects, to use them later, such as a key for example.
The objective is to control Cube and go from one place to another. Destroy enemies along the way by jumping on them, collect keys and use them to unlock doors (immobile red square).
Controls
Left/Right - Move
Down - Fall off a stable platform
A - Jump
B - Absorb objects (key for now)
B+Down - Release an object
X - Attack (in a form of key), Pass a door (red square)
R - Skip current level
Start - Pause
Screenshots
Compatibility
Tested on:
DSTT
R4
DSTTi
M3
M3i Zero
Changelog
31/08/2011
- Playable version, containing 7 levels.
30/08/2009
- First public release, still in beta.
Credits
The PAlib, by Mollusk, which avoided me the libnds.
All the folks on the Player Advance forum who helped.
Code, graphics and sound by Delca.