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The hero, named Cube (because it was originally a cube), can absorb certain objects, to use them later, such as a key for example.
The hero, named Cube (because it was originally a cube), can absorb certain objects, to use them later, such as a key for example.


The objective is to control Cube and destroy the enemies by jumping on them, absorb the keys that you find on the way then open doors to go from one place to another.
The objective is to control Cube and go from one place to another. You will need to destroy enemies by jumping on them, collect keys and use them to unlock doors (immobile red square).


==Controls==
==Controls==
Line 25: Line 25:
A - Jump
A - Jump


B - Absorb other objects (key for now)
B - Absorb objects (key for now)


B+Down - Release an object
B+Down - Release an object


X - Attack, Pass a door
X - Attack (in a form of key), Pass a door (red square)


R - Skip current level
R - Skip current level

Revision as of 15:55, 12 Haziran 2021

W t n
File:Wtnds.png
General
Author(s)Delca
TypePlatform
Version31/08/2011
LicenceMixed
Links
[Media:Wtnds.rar Download]
Website
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WTN is a homebrew platform game for the NDS. It contains 7 levels.

User guide

The hero, named Cube (because it was originally a cube), can absorb certain objects, to use them later, such as a key for example.

The objective is to control Cube and go from one place to another. You will need to destroy enemies by jumping on them, collect keys and use them to unlock doors (immobile red square).

Controls

Left/Right - Move

Down - Fall off a stable platform

A - Jump

B - Absorb objects (key for now)

B+Down - Release an object

X - Attack (in a form of key), Pass a door (red square)

R - Skip current level

Start - Pause

Screenshots

File:Wtnds2.png

Compatibility

Tested on:

DSTT
R4
DSTTi
M3
M3i Zero

Changelog

31/08/2011

  • Playable version, containing 7 levels.

30/08/2009

  • First public release, still in beta.

Credits

The PAlib, by Mollusk, which avoided me the libnds.

All the folks on the Player Advance forum who helped.

Code, graphics and sound by Delca.


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