More actions
m (Text replacement - "↵Category:Support the author" to "") |
No edit summary |
||
Line 19: | Line 19: | ||
|image_alt=JFDuke3D | |image_alt=JFDuke3D | ||
}} | }} | ||
Jfduke3d-vita is a port of [http://www.jonof.id.au/jfduke3d/ JFDuke3D], a popular multi-platform source port of Duke Nukem 3D. | Jfduke3d-vita is a port of [http://www.jonof.id.au/jfduke3d/ JFDuke3D], a popular multi-platform source port of Duke Nukem 3D. | ||
Line 78: | Line 77: | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/711 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/711 | ||
* PSX-Place - https://www.psx-place.com/threads/release-jfduke3d-vita-port-of-duke-nukem-3d-nam-with-hardware-acceleration-support.34643/ | * PSX-Place - https://www.psx-place.com/threads/release-jfduke3d-vita-port-of-duke-nukem-3d-nam-with-hardware-acceleration-support.34643/ | ||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 05:07, 26 October 2024
JFDuke3D | |
---|---|
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.0 |
License | Mixed |
Last Updated | 2021/07/20 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Jfduke3d-vita is a port of JFDuke3D, a popular multi-platform source port of Duke Nukem 3D.
This port implements both classic 8 bit renderer and the new 32 bit Polymost renderer with hardware acceleration through vitaGL.
Installation
It supports both shareware and full game data files as well as full game data files of NAM.
To install the full game data files of Duke Nukem 3D:
- Copy DUKE3D.GRP, GAME.CON and PALETTE.DAT from your installation of Duke Nukem 3D to ux0:data/jfduke3d/duke.
- Optionally copy all the .ogg files inside music folder as well to have BGMs support.
To install the full game data files of NAM:
- Copy NAM.GRP and NAM.RTS from your game installation to ux0:data/jfduke3d/nam.
- Copy as well the file GAME.CON and rename it to NAM.CON.
- Ultimately copy duke3d.cfg from the ux0:data/jfduke3d/duke to ux0:data/jfduke3d/nam.
Controls
Cross- Jump
Circle - Open
Square - Crouch
Triangle - Inventory Right
Select - Toggle Crosshair
Start - Pause Game
L - Inventory Left
R - Fire
D-Pad Down - Holster Weapon
D-Pad Up - Open Inventory
D-Pad Left/Right - Previous/Next Weapon
Left Analog - Movement
Right Analog - Move Camera
Screenshots
Credits
- JonoF for the awesome source port.
- All the Patroners for their awesome support.