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VitaWolfen: Difference between revisions

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vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).
vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).


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* Reddit - https://www.reddit.com/r/vitahacks/comments/k3x8u0/release_vitawolfen_v17_wolfenstein_3d_port_added/
* Reddit - https://www.reddit.com/r/vitahacks/comments/k3x8u0/release_vitawolfen_v17_wolfenstein_3d_port_added/


[[Category:Support the author]]
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:05, 26 October 2024

vitaWolfen
Vitawolfen2.png
General
AuthorRinnegatamante
TypeShooter
Version1.7
LicenseMixed
Last Updated2020/11/30
Links
Download
Website
Source
Support Author

vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).

It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included).

Features

  • Native 960x544 resolution.
  • Support to both analogs for player/camera movement.
  • Floor and ceil rendering.
  • Support for both base game and Spear of Destiny expansion.
  • Savestates support.
  • Sound and music support.

Installation

Install the VPK, data files must be placed in ux0:data/Wolfenstein 3D.

Extensions must be as follow:

  • Wolf3D Sharware: .wl1 (included)
  • Wolf3D Full: .wl6
  • Spear of Destiny Demo: .sdm (included)
  • Spear of Destiny: .sod
  • SoD: Return to Danger: .sd2
  • SoD: Ultimate Challenge: .sd3

Note: If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches

Controls

Left Analog - Move Player

Right Analog - Rotate Camera

R/Cross - Fire

Square - Open doors

Triangle - Sprint

Start - Pause Game

Select/L - Change Weapon

Changelog

v1.7

  • Updated to latest vitasdk and GCC10 usage.
  • Updated to latest vitaGL commit.
  • Fixed a bug causing vFlux to draw garbage on screen.
  • Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).

v1.5

  • Moved to vitaGL for rendering.
  • Moved from Wolf3D-PSP to Wolf4SDL base code.
  • Fixed a lot of bugs causing random crashes, graphical glitches, game freezes
  • Fixed fade-in/fade-out effects. Now they work as intended.
  • Fixed main menu voices not being usable/freezing the game
  • Fixed boot menu animation, now it works as intended.
  • Reworked the launcher with ImGui for a cool-looking experience.
  • Added an ImGui menubar with several features in-game.
  • Added Cheats menu with several cheats to use during game.
  • Added an fps counter.
  • Added shaders support.
  • Added vFlux support.
  • Added Bilinear filtering support.
  • Added runtime rescaler with customizable resolution settings.
  • Added possibility to change in game UI appearence in the main menu.
  • Fixed swap weapon key. Now it doesn't bug anymore keeping switching weapon constantly.
  • Added support for Spear of Destiny missionpacks (Return to Danger and Ultimate Callenge).
  • Added possibility to launch another core without having to close and reopen the launcher.
  • Fixed audio code. Now it doesn't have strange glitchy effects with some sounds.
  • Improved framerate. Now game runs at solid 60 FPS.​

v1.0

  • Added audio support for both musics and sounds.
  • Increased analogs deadzone.
  • Made analogs less reactive.
  • Added a launcher at vitaWolfen startup. It means no more 4 vpks.
  • Replaced 3DS buttons references with PSVITA ones in some game strings.

Credits

  • ocornut for dear ImGui.
  • rsn8887 for fixing shader for vitaGL usage.
  • All my patroners for their awesome support.

External links

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