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This is a PS Vita port of [https://github.com/gerstrong/Commander-Genius Commander Genius]. | This is a PS Vita port of [https://github.com/gerstrong/Commander-Genius Commander Genius]. | ||
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* GitHub - https://github.com/Northfear/Commander-Genius | * GitHub - https://github.com/Northfear/Commander-Genius | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/610 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/610 | ||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 04:24, 26 October 2024
Commander Genius | |
---|---|
General | |
Author | Northfear |
Type | Platform |
Version | 3.0.9-vita.2 |
License | Mixed |
Last Updated | 2021/12/18 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
This is a PS Vita port of Commander Genius.
Commander Genius is an open-source clone of Commander Keen (1-6, Dreams) which allows you to play these episodes and some of the mods made for them.
Install
Install CommanderGenius.vpk to your Vita.
Unzip data.zip to ux0:data. It contains the following shareware versions:
- Keen 1: Marooned on Mars
- Keen 4: Secret of the Oracle
- Keen 6: Aliens Ate My Baby Sitter
For registered versions, just copy the game folders into ux0:data/CommanderGenius/games/ folder (extracted folders with exe files inside).
Note: If you've messed up game options somehow and game refuses to launch, try deleting config file ux0:data/CommanderGenius/games/cgenius.cfg.
Controls
D-Pad - Movement
Cross - Jump
Circle - Fire
Square - Pogo
Triangle - Run
Select - Status
Start - Back/Menu
Screenshots
Changelog
v3.0.9-vita.2
- Bug fixes with changed aspect ratio and resolutions.
- Multiplayer fixes.
- Many gameplay bug fixes.
- New Engine with parallax scrolling feature.
- Added support for Cosmos the Cosmic Adventure.
- Many bug fixes, some general improvements.
- Added option for turning of logfile.
- Improved carmack decompression routine.
- Sliding through entrances/doors improved.
- More Keen Galaxy engine fixes.
- Menu fixes.
- Removed legacy SDL 1.2 code at many parts.
- More stable graphics engine.
- SDL2 is not an option anymore.
- Improved logging.
- Open GL 2.1 is minimum now.
- Lots of OpenGL fixes.
- Boost library now is optional.
- C++17.
- Added support for Flatpak.
- More logging. Code cleanups.
- Now you can configure the base url. If http does not work on your side, feel free to set it to https.
- Update to SDL 2.0.14 for Windows builds.
- Some Memory cleanups.
- Foot improvement on some mods. With Eight Accumlators now it works correclty.