Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

OpenHCL Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
Line 59: Line 59:
* VitaDB - https://vitadb.rinnegatamante.it/#/info/754
* VitaDB - https://vitadb.rinnegatamante.it/#/info/754
* GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/
* GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:16, 26 October 2024

OpenHCL
Openhclvita2.jpg
General
AuthorJeffRuLz
TypePlatform
Version2023.09.08
LicenseGPL-3.0
Last Updated2023/09/08
Links
Download
Website
Source

OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL.

Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.

It supports 3DS, PSP, Wii and Vita.

Media

OpenHCL - Hydra Castle Labyrinth On Psvita! (ThatRandomDude)

Changelog

v2023.09.08

  • Wii: Fixed incorrect video mode being detected.
  • Other platforms have not been changed.

v2021.11.08

  • Vita: Data files are now included inside of the vpk file.

v2021.11.01

  • Added support for the Playstation Vita by using the SDL2 backend.
  • Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
  • Fixed a label incorrectly displayed in the credits

v2020.08.26

  • Added Korean translation by @DDinghoya

v2020.07.24

  • First Release.

Credits

The game’s graphics, design, and data files are owned by Buster.

External links

Advertising: