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(Created page with "{{Infobox PSP Homebrews |title=PSPGolf |image=pspgolf.png |description=A 2D top-down miniature golf game inspired by Kolf. |author=LauriN |lastupdated=2006/02/17 |type=Simulation |format= |version=0.2 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/pspgolf.7z 0.2 + Map packs |website=http://forums.qj.net/f-psp-development-forum-11/t-pspgolf-v02-38558.html |source=https://dlhb.gamebrew.org/psphomebrew/pspgolf.7z }} Inspired by the funny Linux game Kolf, PSP...") |
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== External links == | == External links == | ||
* QuickJump - http://forums.qj.net/f-psp-development-forum-11/t-pspgolf-v02-38558.html | * QuickJump - http://forums.qj.net/f-psp-development-forum-11/t-pspgolf-v02-38558.html | ||
[[Category:Lua games on PSP]] |
Latest revision as of 08:49, 24 October 2024
PSPGolf | |
---|---|
General | |
Author | LauriN |
Type | Simulation |
Version | 0.2 |
License | Mixed |
Last Updated | 2006/02/17 |
Links | |
0.2 + Map packs Download | |
Website | |
Source | |
Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP.
The maps can be drawn in any paint program (e.g. MS Paint), it supports PNG-format and all the "bouncing" from the walls, slowdown in sand, water is calculated on-the-fly while playing.
Features
- 1 player mode.
- Basic elements (walls, water, sand, rough green).
- Separation of an "invisible" collision map / height map and a visible background map.
- Overhead areas for advanced graphics.
- Ability of choosing from different "Map Packs".
- 1 "Map Pack" with 10 maps in the initial release.
Installation
Requires Luaplayer to run.
Included are 3 additional map packs (place the folders in the maps directory):
- Warcraft by Indianajonesilm
- Nature by RaiderX
- VR Missions by Flashmasterfong
Controls
Menu:
Up/Down - Next menu entry
Cross - Select
Select - Screenshot
Start - Quit game
While playing a map:
Analog - Change angle/power
Up/Down - Change angle (fine)
Left/Right - Change power (fine)
Cross - Shoot
Select - Screenshot
Start - Quit game
Screenshots
Changelog
0.2 2006/02/17
- Code cleaned up a litte bit, but there has still so much to be done.
- Rough green areas have been implemented. Thanks to indianajonesilm for the hint!
- Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea. This feature is not really completed yet, it's just a "preview" at the moment.
- Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes!
- Application icon, which will be displayed in Lowser.
- Fixed a bug where the ball sometimes could go through a wall.
0.1c 2006/02/14
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!
0.1b 2006/02/14
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
0.1 2006/02/13
- Initial release.